use make instead of meson for build

This commit is contained in:
KikooDX 2022-03-10 16:34:45 +01:00
parent a79e2ca571
commit 041e836873
3 changed files with 34 additions and 29 deletions

2
.gitignore vendored
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@ -2,6 +2,8 @@
/build*
/*.g1a
/*.g3a
*.o
lzy
# Python bytecode
__pycache__/

32
Makefile Normal file
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@ -0,0 +1,32 @@
CC ?= gcc
CFLAGS = -std=c99 -Wall -Wextra -O3 -I./inc $(shell sdl2-config --cflags)
LDFLAGS = -lSDL2 -lSDL2_image -lSDL2_mixer $(shell sdl2-config --libs)
OBJ_NAME = lzy
OBJS := $(patsubst %.c,%.o,$(wildcard src/*.c))
all: $(OBJ_NAME)
$(OBJ_NAME): $(OBJS)
$(CC) $(LDFLAGS) $(LIBRARIES) -o $(OBJ_NAME) $(OBJS)
strip $(OBJ_NAME)
%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
cg:
fxsdk build-cg
run: $(OBJ_NAME)
./$(OBJ_NAME)
format:
@clang-format -style=file -verbose -i src/*.c
@clang-format -style=file -verbose -i inc/*.h
clean:
rm -f $(OBJ_NAME).g3a $(OBJ_NAME)
rm -f $(OBJS)
rm -Rf build-cg
.PHONY: cg run run-txt format clean

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@ -1,29 +0,0 @@
project('lzy', 'c')
cc = meson.get_compiler('c')
sdl2deps = [
dependency('sdl2', version: '>=2.0.0'),
dependency('SDL2_image', version: '>=2.0.0'),
dependency('SDL2_mixer', version: '>=2.0.0'),
cc.find_library('m', required: true),
cc.find_library('dl', required: true),
]
inc = include_directories('inc')
sources = [
'src/main.c',
]
c_flags = [
'-std=c99', '-Os',
'-Wall', '-Wextra',
]
executable('lzy',
sources,
include_directories : inc,
dependencies : sdl2deps,
install: false,
c_args : c_flags)