diff --git a/README.md b/README.md index 9c245c4..5b1d21f 100644 --- a/README.md +++ b/README.md @@ -1,34 +1,6 @@ -# lzy -Simple game framework for SDL2 and gint. +# PC Brawl -## Usage +A prototype for the game (Planète Casio Brawl)[https://www.planet-casio.com/Fr/forums/topic16706-1-discussion-planete-casio-brawl-un-jeu-de-combat-pour-calculatrices.html] +Need make to create a linux binary, and fxsdk to create a .g3a. -Drop (inc/lzy.h)[lzy.h] into an existing project. - -Include implementation in a single source file: -```c -#define LZY_IMPLEMENTATION -#include "lzy.h" -``` - -Optional defines before implementation: -```c -#define LZY_IMPLEMENTATION -#define LZY_SDL_INCLUDE -#define LZY_SDL_IMAGE_INCLUDE -#define LZY_SDL_MIXER_INCLUDE -#define LZY_GINT_TILESET bimg_tset -#define LZY_GINT_FONT bimg_font -#define LZY_DISPLAY_WIDTH 396 -#define LZY_DISPLAY_HEIGHT 224 -#define LZY_TILE_SIZE 16 -#define LZY_CHR_WIDTH LZY_TILE_SIZE -#define LZY_CHR_HEIGHT LZY_TILE_SIZE -#define LZY_FIRST_CHR ' ' -#include "lzy.h" -``` - -Don't define `LZY_IMPLEMENTATION` before other inclusions. - - -For data structures and function prototypes, read the source. +This project use (LZY)[https://gitea.planet-casio.com/KikooDX/lzy]