#pragma once #define PLAYER_S 24 #define PLAYER_W 24 #define PLAYER_H 24 #define PLAYER_ID 2 #define STAGE_ID 1 #define PLAYER_ACC 3 #define PLAYER_FRIC 0.5 #define AIR_FRIC 0.2 #define BASE_COOLDOWN 10 #define GRAVITY 1 #define JUMP_H 10 #define TILE_S 24 #define TILESET_W 23 #define TILESET_H 15 #define MAX_BULLETS 20 #define MAX_ATTACKS 5 #define MAX_PARTICLES 80 #define DRAW_SHIFT 6