#pragma once #include "type.h" struct Cooldown { int up, down, side, neutral; }; struct Player { struct Vec2 pos; struct FVec2 spd; struct FVec2 rem; struct Vec2 dir; struct Cooldown cooldown; int attack, last_attack, id, active, life, djump; }; void player_init(int chara); void player_update(void); void player_draw(int frame); void player_reset_attack(); struct Vec2 player_get_pos(void); int player_get_life(void);