#pragma once #include "type.h" struct Sandbag { struct Vec2 pos; struct FVec2 spd; struct FVec2 rem; struct Vec2 dir; int hitstun, life, iced, active; }; void sandbag_init(void); void sandbag_update(int frame); void sandbag_draw(int frame); struct Vec2 sandbag_get_pos(void); int sandbag_get_life(void);