base game : movement and scrolling

old
parent 7ca0c599c8
commit 280f8da778
  1. 36
      CMakeLists.txt
  2. BIN
      InterF.g3a
  3. BIN
      MyAddin.g3a
  4. BIN
      assets-cg/example.png
  5. 4
      assets-cg/fxconv-metadata.txt
  6. BIN
      assets-cg/icon-sel.png
  7. BIN
      assets-cg/icon-uns.png
  8. 72
      assets-cg/test.lua
  9. 38
      assets-cg/test.tmx
  10. 4
      assets-cg/test.tsx
  11. 6
      assets-cg/test.world
  12. 56
      assets-cg/test2.lua
  13. 21
      assets-cg/test2.tmx
  14. BIN
      assets-cg/tileset.png
  15. BIN
      assets-fx/example.png
  16. 3
      assets-fx/fxconv-metadata.txt
  17. BIN
      assets-fx/icon.png
  18. 370
      build-cg/CMakeCache.txt
  19. 72
      build-cg/CMakeFiles/3.22.1/CMakeCCompiler.cmake
  20. 83
      build-cg/CMakeFiles/3.22.1/CMakeCXXCompiler.cmake
  21. BIN
      build-cg/CMakeFiles/3.22.1/CMakeDetermineCompilerABI_C.bin
  22. BIN
      build-cg/CMakeFiles/3.22.1/CMakeDetermineCompilerABI_CXX.bin
  23. 15
      build-cg/CMakeFiles/3.22.1/CMakeSystem.cmake
  24. 803
      build-cg/CMakeFiles/3.22.1/CompilerIdC/CMakeCCompilerId.c
  25. BIN
      build-cg/CMakeFiles/3.22.1/CompilerIdC/CMakeCCompilerId.o
  26. 791
      build-cg/CMakeFiles/3.22.1/CompilerIdCXX/CMakeCXXCompilerId.cpp
  27. BIN
      build-cg/CMakeFiles/3.22.1/CompilerIdCXX/CMakeCXXCompilerId.o
  28. 16
      build-cg/CMakeFiles/CMakeDirectoryInformation.cmake
  29. 28
      build-cg/CMakeFiles/CMakeError.log
  30. 320
      build-cg/CMakeFiles/CMakeOutput.log
  31. 50
      build-cg/CMakeFiles/Makefile.cmake
  32. 112
      build-cg/CMakeFiles/Makefile2
  33. 3
      build-cg/CMakeFiles/TargetDirectories.txt
  34. 1
      build-cg/CMakeFiles/cmake.check_cache
  35. 37
      build-cg/CMakeFiles/myaddin.dir/DependInfo.cmake
  36. BIN
      build-cg/CMakeFiles/myaddin.dir/assets-cg/example.png
  37. BIN
      build-cg/CMakeFiles/myaddin.dir/assets-cg/tileset.png
  38. 139
      build-cg/CMakeFiles/myaddin.dir/build.make
  39. 14
      build-cg/CMakeFiles/myaddin.dir/cmake_clean.cmake
  40. 35
      build-cg/CMakeFiles/myaddin.dir/compiler_depend.internal
  41. 69
      build-cg/CMakeFiles/myaddin.dir/compiler_depend.make
  42. 2
      build-cg/CMakeFiles/myaddin.dir/compiler_depend.ts
  43. 3
      build-cg/CMakeFiles/myaddin.dir/depend.internal
  44. 3
      build-cg/CMakeFiles/myaddin.dir/depend.make
  45. 17
      build-cg/CMakeFiles/myaddin.dir/flags.make
  46. 1
      build-cg/CMakeFiles/myaddin.dir/link.txt
  47. 5
      build-cg/CMakeFiles/myaddin.dir/progress.make
  48. BIN
      build-cg/CMakeFiles/myaddin.dir/src/input.c.obj
  49. 12
      build-cg/CMakeFiles/myaddin.dir/src/input.c.obj.d
  50. BIN
      build-cg/CMakeFiles/myaddin.dir/src/main.c.obj
  51. 18
      build-cg/CMakeFiles/myaddin.dir/src/main.c.obj.d
  52. 1
      build-cg/CMakeFiles/progress.marks
  53. 217
      build-cg/Makefile
  54. 49
      build-cg/cmake_install.cmake
  55. BIN
      build-cg/myaddin
  56. BIN
      build-cg/myaddin.bin
  57. 34
      include/input.h
  58. 39
      include/main.h
  59. 70
      src/input.c
  60. 122
      src/main.c

@ -0,0 +1,36 @@
# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
# toolchain file and module path of the fxSDK
cmake_minimum_required(VERSION 3.15)
project(MyAddin)
include(GenerateG1A)
include(GenerateG3A)
include(Fxconv)
include_directories(include)
find_package(Gint 2.1 REQUIRED)
set(SOURCES
src/main.c
src/input.c
# ...
)
set(ASSETS_cg
assets-cg/tileset.png
# ...
)
fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)
add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
target_compile_options(myaddin PRIVATE -Wall -Wextra -Os)
target_link_libraries(myaddin Gint::Gint)
if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
generate_g1a(TARGET myaddin OUTPUT "MyAddin.g1a"
NAME "MyAddin" ICON assets-fx/icon.png)
elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
generate_g3a(TARGET myaddin OUTPUT "InterF.g3a"
NAME "InterF" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
endif()

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After

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@ -0,0 +1,4 @@
tileset.png:
type: bopti-image
name: img_tileset
profile: p4

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After

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After

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@ -0,0 +1,72 @@
return {
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luaversion = "5.1",
tiledversion = "1.7.2",
orientation = "orthogonal",
renderorder = "right-down",
width = 30,
height = 30,
tilewidth = 16,
tileheight = 16,
nextlayerid = 2,
nextobjectid = 1,
properties = {},
tilesets = {
{
name = "test",
firstgid = 1,
filename = "test.tsx"
}
},
layers = {
{
type = "tilelayer",
x = 0,
y = 0,
width = 30,
height = 30,
id = 1,
name = "Calque de Tuiles 1",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
parallaxx = 1,
parallaxy = 1,
properties = {},
encoding = "lua",
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<?xml version="1.0" encoding="UTF-8"?>
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{
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# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)