diff --git a/assets-cg/example.png b/assets-cg/example.png deleted file mode 100644 index 8826800..0000000 Binary files a/assets-cg/example.png and /dev/null differ diff --git a/assets-cg/fxconv-metadata.txt b/assets-cg/fxconv-metadata.txt deleted file mode 100644 index 8f2955b..0000000 --- a/assets-cg/fxconv-metadata.txt +++ /dev/null @@ -1,4 +0,0 @@ -tileset.png: - type: bopti-image - name: img_tileset - profile: p4 diff --git a/assets-cg/icon-sel.png b/assets-cg/icon-sel.png deleted file mode 100644 index 7137b50..0000000 Binary files a/assets-cg/icon-sel.png and /dev/null differ diff --git a/assets-cg/icon-uns.png b/assets-cg/icon-uns.png deleted file mode 100644 index 3c99f62..0000000 Binary files a/assets-cg/icon-uns.png and /dev/null differ diff --git a/assets-cg/test.lua b/assets-cg/test.lua deleted file mode 100644 index 34903cc..0000000 --- a/assets-cg/test.lua +++ /dev/null @@ -1,70 +0,0 @@ -return { - version = "1.5", - luaversion = "5.1", - tiledversion = "1.7.2", - orientation = "orthogonal", - renderorder = "right-down", - width = 50, - height = 28, - tilewidth = 8, - tileheight = 8, - nextlayerid = 2, - nextobjectid = 1, - properties = {}, - tilesets = { - { - name = "tileset", - firstgid = 1, - filename = "test.tsx" - } - }, - layers = { - { - type = "tilelayer", - x = 0, - y = 0, - width = 50, - height = 28, - id = 1, - name = "Calque de Tuiles 1", - visible = true, - opacity = 1, - offsetx = 0, - offsety = 0, - parallaxx = 1, - parallaxy = 1, - properties = {}, - encoding = "lua", - data = { - 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, - 14, 14, 14, 14, 14, 50, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 49, 14, 14, 14, 14, 14, - 14, 14, 14, 14, 14, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 14, 14, 14, 14, 14, - 26, 26, 26, 26, 26, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 25, 26, 26, 26, 26, 26, - 40, 41, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 39, 40, - 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, - 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, - 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, - 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, - 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 61, 62, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, - 14, 18, 65, 61, 62, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, - 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, - 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, - 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 61, 62, 63, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, - 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, - 14, 18, 65, 61, 62, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, - 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, - 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 61, 62, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, - 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, - 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, - 14, 18, 65, 61, 62, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 61, 62, 63, 0, 0, 0, 0, 0, 0, 65, 13, 14, - 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, - 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, - 14, 18, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 66, 13, 14, - 14, 38, 2, 2, 2, 2, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 37, 14, - 14, 14, 14, 14, 14, 14, 14, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 14, 14, 14, 14, 14, 14, 14, - 14, 14, 14, 14, 14, 14, 14, 18, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 13, 14, 14, 14, 14, 14, 14, 14, - 14, 14, 14, 14, 14, 14, 14, 18, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 18, 13, 14, 14, 14, 14, 14, 14, 14 - } - } - } -} diff --git a/assets-cg/test.tmx b/assets-cg/test.tmx deleted file mode 100644 index bf9c421..0000000 --- a/assets-cg/test.tmx +++ /dev/null @@ -1,36 +0,0 @@ - - - - - -14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14, -14,14,14,14,14,50,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,49,14,14,14,14,14, -14,14,14,14,14,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,13,14,14,14,14,14, -26,26,26,26,26,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,26,26,26,26,26, -40,41,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,39,40, -14,18,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,13,14, -14,18,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,13,14, -14,18,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,13,14, -14,18,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,13,14, -14,18,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,61,62,63,0,0,0,0,0,0,0,0,0,0,0,0,65,13,14, -14,18,65,61,62,63,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,13,14, -14,18,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,13,14, -14,18,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,13,14, -14,18,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,61,62,63,0,0,0,0,0,0,0,65,13,14, -14,18,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,13,14, -14,18,65,61,62,63,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,13,14, -14,18,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,13,14, -14,18,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,61,62,63,0,0,0,0,0,0,0,0,0,0,0,0,0,65,13,14, -14,18,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,13,14, -14,18,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,13,14, -14,18,65,61,62,63,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,61,62,63,0,0,0,0,0,0,65,13,14, -14,18,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,13,14, -14,18,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,13,14, -14,18,66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,66,13,14, -14,38,2,2,2,2,2,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,2,2,2,2,37,14, -14,14,14,14,14,14,14,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,13,14,14,14,14,14,14,14, -14,14,14,14,14,14,14,18,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,6,13,14,14,14,14,14,14,14, -14,14,14,14,14,14,14,18,13,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,18,13,14,14,14,14,14,14,14 - - - diff --git a/assets-cg/test.tsx b/assets-cg/test.tsx deleted file mode 100644 index 08679a8..0000000 --- a/assets-cg/test.tsx +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/assets-cg/test.world b/assets-cg/test.world deleted file mode 100644 index 3507a0c..0000000 --- a/assets-cg/test.world +++ /dev/null @@ -1,6 +0,0 @@ -{ - "maps": [ - ], - "onlyShowAdjacentMaps": false, - "type": "world" -} diff --git a/assets-cg/test2.lua b/assets-cg/test2.lua deleted file mode 100644 index 74f3c82..0000000 --- a/assets-cg/test2.lua +++ /dev/null @@ -1,56 +0,0 @@ -return { - version = "1.5", - luaversion = "5.1", - tiledversion = "1.7.2", - orientation = "orthogonal", - renderorder = "right-down", - width = 25, - height = 14, - tilewidth = 16, - tileheight = 16, - nextlayerid = 2, - nextobjectid = 1, - properties = {}, - tilesets = { - { - name = "test", - firstgid = 1, - filename = "test.tsx" - } - }, - layers = { - { - type = "tilelayer", - x = 0, - y = 0, - width = 25, - height = 14, - id = 1, - name = "Calque de Tuiles 1", - visible = true, - opacity = 1, - offsetx = 0, - offsety = 0, - parallaxx = 1, - parallaxy = 1, - properties = {}, - encoding = "lua", - data = { - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 - } - } - } -} diff --git a/assets-cg/test2.tmx b/assets-cg/test2.tmx deleted file mode 100644 index e4282cd..0000000 --- a/assets-cg/test2.tmx +++ /dev/null @@ -1,21 +0,0 @@ - - - - -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 - - - diff --git a/assets-cg/tileset.png b/assets-cg/tileset.png deleted file mode 100644 index 9c20b93..0000000 Binary files a/assets-cg/tileset.png and /dev/null differ diff --git a/assets-fx/example.png b/assets-fx/example.png deleted file mode 100644 index b26ba9a..0000000 Binary files a/assets-fx/example.png and /dev/null differ diff --git a/assets-fx/fxconv-metadata.txt b/assets-fx/fxconv-metadata.txt deleted file mode 100644 index d435d5f..0000000 --- a/assets-fx/fxconv-metadata.txt +++ /dev/null @@ -1,3 +0,0 @@ -example.png: - type: bopti-image - name: img_example diff --git a/assets-fx/icon.png b/assets-fx/icon.png deleted file mode 100644 index c92f12a..0000000 Binary files a/assets-fx/icon.png and /dev/null differ diff --git a/include/input.h b/include/input.h deleted file mode 100644 index 8f85a3f..0000000 --- a/include/input.h +++ /dev/null @@ -1,34 +0,0 @@ -#pragma once - -/* FROM FISFOR */ -/* use this to get user input, NOT gint/keyboard.h */ - -typedef enum Key { - K_A, - K_B, - K_UP, - K_DOWN, - K_LEFT, - K_RIGHT, - K_EXIT, - K_X, - K_Y, - K_COUNT -} Key; -typedef enum KeyState { KS_UP, KS_RELEASE, KS_DOWN, KS_PRESS } KeyState; - -typedef struct Input { - int keys[K_COUNT]; - KeyState states[K_COUNT]; -} Input; - -/* called by main.c once */ -void input_init(void); - -/* call this to update key states once per frame */ -void input_step(void); - -int input_down(Key); -int input_pressed(Key); -int input_up(Key); -int input_released(Key); diff --git a/include/main.h b/include/main.h deleted file mode 100644 index a01cee7..0000000 --- a/include/main.h +++ /dev/null @@ -1,39 +0,0 @@ -#pragma once - -#define TILE_S 8 -#define TILESET_W 12 -#define TILESET_H 6 - -/* Yup, it's exactly the code from frozen frenzy™. */ - -/* used for tiles */ -typedef int tile_t; - -/* struct for a pair of int values */ -typedef struct Vec2 { - int x, y; -} Vec2; - -/* struct for a pair of float values */ -typedef struct FVec2 { - float x, y; -} FVec2; - -/* struct for player's data */ -typedef struct Player { - Vec2 pos; - Vec2 spawn; - FVec2 spd; -} Player; - -/* dynamic level data */ -typedef struct Level { - int width, height; - tile_t *data; -} Level; - -/* struct for rem movement and collision check */ -typedef struct Res_Mov { - Player player; - Vec2 moved; -} Res_Mov; diff --git a/include/player.h b/include/player.h deleted file mode 100644 index 8a862d4..0000000 --- a/include/player.h +++ /dev/null @@ -1,18 +0,0 @@ -#pragma once -#include "main.h" - -#define PLAYER_SIZE 12 - -#define PLAYER_ACC 1 -#define BASE_FRIC 0.2 -#define GRAVITY 0.4 -#define JUMP_H 7 -#define COYOTE_TIME 3 - -Player player_reset(Player player, Level level); -Vec2 search(tile_t x, Level level); -int convert_all(tile_t x, tile_t y, Level level); -int collide_pixel(Vec2 pos, tile_t obj, Level level); -int collide(Vec2 pos, int h, tile_t obj, Level level); -Res_Mov move(Player player, Level level); -Player player_reset(Player player, Level level); diff --git a/src/input.c b/src/input.c deleted file mode 100644 index 795ffba..0000000 --- a/src/input.c +++ /dev/null @@ -1,70 +0,0 @@ -#include "input.h" -#include - -static Input input; - -void -input_init(void) -{ - int i = K_COUNT; - while (i-- > 0) { - input.states[i] = KS_UP; - } - input.keys[K_A] = KEY_SHIFT; - input.keys[K_B] = KEY_ALPHA; - input.keys[K_X] = KEY_OPTN; - input.keys[K_Y] = KEY_SQUARE; - input.keys[K_LEFT] = KEY_LEFT; - input.keys[K_RIGHT] = KEY_RIGHT; - input.keys[K_UP] = KEY_UP; - input.keys[K_DOWN] = KEY_DOWN; - input.keys[K_EXIT] = KEY_MENU; -} - -void -input_step(void) -{ - int i = K_COUNT; - clearevents(); - while (i-- > 0) { - const int kdown = keydown(input.keys[i]); - KeyState *const state = &input.states[i]; - const KeyState prev_state = input.states[i]; - switch (prev_state) { - case KS_UP: - case KS_RELEASE: - *state = (kdown) ? (KS_PRESS) : (KS_UP); - break; - case KS_DOWN: - case KS_PRESS: - *state = (kdown) ? (KS_DOWN) : (KS_RELEASE); - break; - default: - break; - } - } -} - -int -input_down(Key k) -{ - return input.states[k] == KS_DOWN || input.states[k] == KS_PRESS; -} - -int -input_pressed(Key k) -{ - return input.states[k] == KS_PRESS; -} - -int -input_up(Key k) -{ - return !input_down(k); -} - -int -input_released(Key k) -{ - return input.states[k] == KS_RELEASE; -} diff --git a/src/main.c b/src/main.c deleted file mode 100644 index c5089a0..0000000 --- a/src/main.c +++ /dev/null @@ -1,225 +0,0 @@ -#include -#include -#include -#include - -#include "input.h" -#include "main.h" -#include "player.h" - -int -main(void) -{ - extern bopti_image_t img_tileset; - - Level level = { - .width = 50, - .height = 28, - }; - - /* dynamic level size */ - level.data = - (tile_t *)malloc(level.width * level.height * sizeof(tile_t)); - - tile_t data[] = { - 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, - 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, - 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, - 14, 14, 14, 14, 50, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 49, 14, 14, 14, 14, 14, 14, 14, - 14, 14, 14, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 13, 14, 14, 14, 14, 14, 26, 26, 26, - 26, 26, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 25, 26, 26, 26, 26, 26, 40, 41, 64, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 39, 40, 14, 18, 65, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, 14, 18, 65, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, 14, 18, 65, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 65, 13, 14, 14, 18, 65, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 65, 13, 14, 14, 18, 65, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 61, 62, 63, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 65, 13, 14, 14, 18, 65, 61, 62, 63, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 65, 13, 14, 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 65, 13, 14, 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 65, 13, 14, 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 61, 62, 63, 0, 0, 0, 0, 0, 0, 0, - 65, 13, 14, 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, - 13, 14, 14, 18, 65, 61, 62, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, - 14, 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, - 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 61, 62, 63, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, 14, - 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, 14, 18, - 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, 14, 18, 65, - 61, 62, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 61, 62, 63, 0, 0, 0, 0, 0, 0, 65, 13, 14, 14, 18, 65, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, 14, 18, 65, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, 14, 18, 66, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 66, 13, 14, 14, 38, 2, 2, 2, 2, 2, - 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 1, 2, 2, 2, 2, 2, 37, 14, 14, 14, 14, 14, 14, 14, 14, 18, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 18, 1, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 13, - 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 18, 13, 14, - 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, - 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 18, 13, 14, - 14, 14, 14, 14, 14, 14}; - - memcpy(level.data, data, sizeof(data)); - - input_init(); - Player player = {.pos = {50, 50}, .spawn = {0, 0}, .spd = {0, 0}}; - Vec2 camera = {0, 0}; - - int running = 1; - int jumping = 1; - int airbreak = 1; - int coyote = 0; - - while (running) { - - /* camera thing */ - - dclear(C_WHITE); - - camera.x = player.pos.x - 190; - - if (camera.x < 2) { - camera.x = 2; - } - if (camera.x > level.width * TILE_S - 398) { - camera.x = level.width * TILE_S - 398; - } - camera.y = player.pos.y - 104; - - if (camera.y < 0) { - camera.y = 0; - } - if (camera.y > level.height * TILE_S - 224) { - camera.y = level.height * TILE_S - 224; - } - - /* tiles */ - for (int m = 0; m < level.height; ++m) { - for (int n = 0; n < level.width; ++n) { - tile_t tile = level.data[n + m * level.width]; - dsubimage(n * TILE_S - camera.x, - m * TILE_S - camera.y, &img_tileset, - ((tile - 1) % TILESET_W) * TILE_S, - ((tile - 1) / TILESET_W) * TILE_S, - TILE_S, TILE_S, 0); - /* dprint(n * TILE_S - camera.x, m * TILE_S - - camera.y, C_BLACK, "%d", tile); */ - } - } - - drect(player.pos.x - camera.x, player.pos.y - camera.y, - player.pos.x + PLAYER_SIZE - camera.x - 1, - player.pos.y + PLAYER_SIZE - camera.y - 1, C_BLACK); - - dprint(10, 10, C_BLACK, "%d", jumping); - - /* input */ - input_step(); - - Vec2 mov = { - .x = input_down(K_RIGHT) - input_down(K_LEFT), - .y = 0, - }; - - /* on the ground */ - if (collide((Vec2){player.pos.x, player.pos.y + 1}, 0, 1, - level)) { - jumping = 0; - airbreak = 0; - coyote = COYOTE_TIME; - } else { - --coyote; - } - - /* JUMP */ - if (input_pressed(K_A) && coyote > 0) { - player.spd.y = -JUMP_H; - jumping = 2; - coyote = 0; - airbreak = 0; - } - - /* airbreak */ - if (!airbreak && (!input_down(K_A) || player.spd.y > 0)) { - airbreak = 1; - } - - /* moving */ - player.spd.x *= (1 - BASE_FRIC); /* friction */ - player.spd.x += mov.x * PLAYER_ACC; /* idem */ - player.spd.y += GRAVITY + (GRAVITY * airbreak); /* gravity */ - - if (player.spd.x > -0.2 && player.spd.x < 0.2) { - player.spd.x = 0; - } - if (player.spd.y > -0.2 && player.spd.y < 0.2) { - player.spd.y = 0; - } - - Res_Mov position = move(player, level); /* i'm crying rn */ - player = position.player; - - /* if the player collide with a wall */ - if (position.moved.x) { - player.spd.x = 0; - } - if (position.moved.y) { - player.spd.y = 0; - } - - /* exit */ - if (input_pressed(K_EXIT)) { - break; - } - - dupdate(); - } - return 1; -} diff --git a/src/player.c b/src/player.c deleted file mode 100644 index 1df39e7..0000000 --- a/src/player.c +++ /dev/null @@ -1,143 +0,0 @@ -#include - -#include "player.h" - -int -sign(int n) -{ - /* I do not know well C lmao */ - - if (n > 0) { - return 1; - } else { - return -1; - } -} - -Vec2 -search(tile_t x, Level level) -{ - /* Search for x in a given matrix. */ - /* If x is found, return it coordinates */ - Vec2 coordinates = {0, 0}; - for (int m = 0; m < level.width; ++m) { - for (int n = 0; n < level.height; ++n) { - if (level.data[m + n * level.width] == x) { - coordinates.x = m * TILE_S; - coordinates.y = n * TILE_S; - return coordinates; - } - } - } - return coordinates; -} - -int -convert_all(tile_t x, tile_t y, Level level) -{ - /* convert all instance of a tile */ - for (int i = 0; i < level.width * level.height; ++i) { - if (level.data[i] == x) { - level.data[i] = y; - } - } - return 1; -} - -int -collide_pixel(Vec2 pos, tile_t obj, Level level) -{ - /* Check if there's something in (x, y) */ - const int position = pos.x / TILE_S + pos.y / TILE_S * level.width; - const int uwu = level.data[position]; - - if (position < 0 || position > level.width * level.height || uwu == 0) { - return 0; - } - - /* others */ - if (obj != 1) { - if (uwu == obj) { - return position; - } else { - return 0; - } - } - - /* solids */ - if ((uwu - 1) % TILESET_W <= 6) { - return 1; - } else { - return 0; - } -} - -int -collide(Vec2 pos, int h, tile_t obj, Level level) -{ - /* tl = top left */ - /* br = bottom right */ - const Vec2 pos_tl = (Vec2){pos.x + h, pos.y + h}; - const Vec2 pos_br = - (Vec2){pos.x + PLAYER_SIZE - h - 1, pos.y + PLAYER_SIZE - h - 1}; - const Vec2 middle = - (Vec2){pos.x + PLAYER_SIZE / 2, pos.y + PLAYER_SIZE / 2}; - - /* Check if there's something in */ - /* the square (x, y, x + 15, y + 15) */ - /* The size of the hitbox changes with h */ - - if (collide_pixel(pos_tl, obj, level) || - collide_pixel(pos_br, obj, level) || - collide_pixel((Vec2){pos_tl.x, pos_br.y}, obj, level) || - collide_pixel((Vec2){pos_br.x, pos_tl.y}, obj, level) || - collide_pixel((Vec2){middle.x, pos_tl.y}, obj, level) || - collide_pixel((Vec2){middle.x, pos_br.y}, obj, level) || - collide_pixel((Vec2){pos_tl.x, middle.y}, obj, level) || - collide_pixel((Vec2){pos_br.x, middle.y}, obj, level)) { - return 1; - } - return 0; -} - -Res_Mov -move(Player player, Level level) -{ - /* move the player */ - Vec2 moved = {0, 0}; - - if (player.spd.x == 0 && player.spd.y == 0) { - return (Res_Mov){player, moved}; - } - - int Ispd_x = player.spd.x; - player.pos.x += Ispd_x; - if (collide(player.pos, 0, 1, level)) { - float sign_x = sign(player.spd.x); - while (collide(player.pos, 0, 1, level) == 1) { - player.pos.x -= sign_x; - } - moved.x = 1; - } - - int Ispd_y = player.spd.y; - player.pos.y += Ispd_y; - if (collide(player.pos, 0, 1, level)) { - float sign_y = sign(player.spd.y); - while (collide(player.pos, 0, 1, level) == 1) { - player.pos.y -= sign_y; - } - moved.y = 1; - } - return (Res_Mov){player, moved}; -} - -Player -player_reset(Player player, Level level) -{ - /* reset the level */ - player.spawn = search(52, level); - player.pos = player.spawn; - player.spd = (FVec2){0, 0}; - return player; -}