# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the # toolchain file and module path of the fxSDK cmake_minimum_required(VERSION 3.15) project(MyAddin) include(GenerateG1A) include(GenerateG3A) include(Fxconv) include_directories(include) find_package(Gint 2.1 REQUIRED) set(SOURCES src/main.c src/draw.c src/player.c src/input.c src/tools.c src/level.c src/hook.c src/bullet.c ) set(ASSETS_cg assets-cg/tileset.png assets-cg/hooksel.png assets-cg/scarletR.png assets-cg/scarletL.png assets-cg/bullet.png ) fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA) add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}}) target_compile_options(myaddin PRIVATE -Wall -Wextra -Os) target_link_libraries(myaddin Gint::Gint) if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G) generate_g1a(TARGET myaddin OUTPUT "MyAddin.g1a" NAME "MyAddin" ICON assets-fx/icon.png) elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50) generate_g3a(TARGET myaddin OUTPUT "InterF.g3a" NAME "InterF" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png) endif()