#pragma once #include "type.h" struct Player { struct Vec2 pos; struct FVec2 spd; struct FVec2 rem; struct Vec2 spawn; struct Vec2 hook_pos; struct Vec2 hook_near; int jumping, airbreak, hooking, locked, dir; }; void player_init(void); void player_update(void); void player_draw(int frame); struct Vec2 player_get_pos(void);