#pragma once #include "main.h" #define PLAYER_ACC 0.8 #define BASE_FRIC 0.2 #define GRAVITY 0.4 #define JUMP_H 6 Player player_reset(Player player, Level level); Vec2 search(tile_t x, Level level); int convert_all(tile_t x, tile_t y, Level level); int collide_pixel(Vec2 pos, tile_t obj, Level level); int collide(Vec2 pos, int h, tile_t obj, Level level); Res_Mov move(Player player, Level level); Player player_reset(Player player, Level level);