#include "player.h" #include "conf.h" #include "draw.h" #include "input.h" static int k_up, k_down, k_left, k_right, k_jump; static struct Player player; static void player_get_input(void); static void player_move(void); void player_init(void) { player.pos = (struct Vec2){0, 0}; player.spd = (struct FVec2){0.0f, 0.0f}; } void player_update(void) { player_get_input(); const struct Vec2 mov = (struct Vec2){k_right - k_left, k_down - k_up}; player.spd.x = mov.x; player.spd.y = mov.y; player_move(); } void player_draw(void) { draw_rectangle(player.pos.x, player.pos.y, PLAYER_S, PLAYER_S, C_BLACK); } static void player_get_input(void) { k_up = input_down(K_UP); k_down = input_down(K_DOWN); k_left = input_down(K_LEFT); k_right = input_down(K_RIGHT); k_jump = input_pressed(K_A); } static void player_move(void) { player.pos.x += player.spd.x; player.pos.y += player.spd.y; }