interference/include/player.h

18 lines
334 B
C

#pragma once
#include "type.h"
struct Player {
struct Vec2 pos;
struct FVec2 spd;
struct FVec2 rem;
struct Vec2 spawn;
struct Vec2 hook_pos;
struct Vec2 hook_near;
int jumping, airbreak, hooking, locked, dir;
};
void player_init(void);
void player_update(void);
void player_draw(int frame);
struct Vec2 player_get_pos(void);