16 lines
458 B
C
16 lines
458 B
C
#pragma once
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#include "main.h"
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#define PLAYER_ACC 0.8
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#define BASE_FRIC 0.2
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#define GRAVITY 0.4
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#define JUMP_H 6
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Player player_reset(Player player, Level level);
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Vec2 search(tile_t x, Level level);
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int convert_all(tile_t x, tile_t y, Level level);
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int collide_pixel(Vec2 pos, tile_t obj, Level level);
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int collide(Vec2 pos, int h, tile_t obj, Level level);
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Res_Mov move(Player player, Level level);
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Player player_reset(Player player, Level level);
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