interference/src/main.c

200 lines
8.2 KiB
C

#include <gint/display.h>
#include <gint/keyboard.h>
#include <gint/std/string.h>
#include "input.h"
#include "main.h"
#include "player.h"
int
main(void)
{
extern bopti_image_t img_tileset;
Level level = {
.width = 50,
.height = 28,
};
tile_t data[] = {
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
14, 14, 14, 14, 50, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 49, 14, 14, 14, 14, 14, 14, 14,
14, 14, 14, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 13, 14, 14, 14, 14, 14, 26, 26, 26,
26, 26, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 25, 26, 26, 26, 26, 26, 40, 41, 64, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 39, 40, 14, 18, 65, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, 14, 18, 65, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 65, 13, 14, 14, 18, 65, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 65, 13, 14, 14, 18, 65, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 65, 13, 14, 14, 18, 65, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 61, 62, 63, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 65, 13, 14, 14, 18, 65, 61, 62, 63, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 65, 13, 14, 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 65, 13, 14, 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 65, 13, 14, 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 61, 62, 63, 0, 0, 0, 0, 0, 0, 0,
65, 13, 14, 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65,
13, 14, 14, 18, 65, 61, 62, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13,
14, 14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14,
14, 18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 61, 62, 63,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, 14,
18, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, 14, 18,
65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, 14, 18, 65,
61, 62, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 61, 62, 63, 0, 0, 0, 0, 0, 0, 65, 13, 14, 14, 18, 65, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, 14, 18, 65, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 65, 13, 14, 14, 18, 66, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 66, 13, 14, 14, 38, 2, 2, 2, 2, 2,
6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 2, 2, 2, 2, 2, 37, 14, 14, 14, 14, 14, 14, 14, 14, 18,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 18, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 13,
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 18, 13, 14,
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 18, 13, 14,
14, 14, 14, 14, 14, 14};
memcpy(level.data, data, sizeof(data));
input_init();
Player player = {.pos = {50, 50}, .spawn = {0, 0}, .spd = {0, 0}};
Vec2 camera = {0, 0};
int running = 1;
while (running) {
/* camera thing */
dclear(C_WHITE);
camera.x = player.pos.x - 190;
if (camera.x < 2) {
camera.x = 2;
}
if (camera.x > level.width * TILE_S - 398) {
camera.x = level.width * TILE_S - 398;
}
camera.y = player.pos.y - 104;
if (camera.y < 0) {
camera.y = 0;
}
if (camera.y > level.height * TILE_S - 224) {
camera.y = level.height * TILE_S - 224;
}
/* debug */
Vec2 camera = {0, 0};
/* tiles */
for (int m = 0; m < level.height; ++m) {
for (int n = 0; n < level.width; ++n) {
tile_t tile = level.data[n + m * level.width];
dsubimage(n * TILE_S - camera.x,
m * TILE_S - camera.y, &img_tileset,
((tile - 1) % TILESET_W) * TILE_S,
((tile - 1) / TILESET_W) * TILE_S,
TILE_S, TILE_S, 0);
/* dprint(n * TILE_S - camera.x, m * TILE_S -
camera.y, C_BLACK, "%d", tile); */
}
}
drect(player.pos.x - camera.x, player.pos.y - camera.y,
player.pos.x + PLAYER_SIZE - camera.x,
player.pos.y + PLAYER_SIZE - camera.y, C_BLACK);
dprint(10, 10, C_BLACK, "%d", player.pos.x);
dprint(10, 30, C_BLACK, "%d", player.pos.y);
/* input */
input_step();
Vec2 mov = {
.x = input_down(K_RIGHT) - input_down(K_LEFT),
.y = input_down(K_DOWN) - input_down(K_UP),
};
player.spd.x *= (1 - BASE_FRIC); /* friction */
player.spd.y *= (1 - BASE_FRIC); /* friction */
player.spd.x += mov.x * PLAYER_ACC; /* idem */
player.spd.y += mov.y * PLAYER_ACC; /* idem */
if (player.spd.x > -0.2 && player.spd.x < 0.2) {
player.spd.x = 0;
}
if (player.spd.y > -0.2 && player.spd.y < 0.2) {
player.spd.y = 0;
}
Res_Mov position = move(player, level); /* i'm crying rn */
player = position.player;
if (position.moved.x) {
player.spd.x = 0;
}
if (position.moved.y) {
player.spd.y = 0;
}
/* exit */
if (input_pressed(K_EXIT)) {
break;
}
dupdate();
}
return 1;
}