18 lines
334 B
C
18 lines
334 B
C
#pragma once
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#include "type.h"
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struct Player {
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struct Vec2 pos;
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struct FVec2 spd;
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struct FVec2 rem;
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struct Vec2 spawn;
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struct Vec2 hook_pos;
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struct Vec2 hook_near;
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int jumping, airbreak, hooking, locked, dir;
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};
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void player_init(void);
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void player_update(void);
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void player_draw(int frame);
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struct Vec2 player_get_pos(void);
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