interference/include/player.h

15 lines
226 B
C

#pragma once
#include "type.h"
struct Player {
struct Vec2 pos;
struct FVec2 spd;
struct FVec2 rem;
struct Vec2 spawn;
int jumping, airbreak;
};
void player_init(void);
void player_update(void);
void player_draw(void);