#include void draw_anim_speed(int x, int y, image_t *image, int step, int speed); void draw_anim(int x, int y, image_t *image, int step); void draw_anim_drill(int x, int y, image_t *image, int step); void draw_player(int x, int y); void draw_drill(int x, int y, int direction, int step); void draw_level(char level[], unsigned int step, char polarity, int *start_x, int *start_y, int tp_positions[]); void erase_tile(int x, int y, char level[]); void draw_timer(unsigned int step); //coucou Lephé' void just_breathe();