teh moon show

This commit is contained in:
Masséna 2022-04-12 02:08:18 +02:00
parent 152186948a
commit 46163af18f
76 changed files with 5518 additions and 8 deletions

29
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.22)
project(lzy)
include(GenerateG3A)
include(Fxconv)
find_package(Gint 2.7.0 REQUIRED)
include_directories(inc)
set(SOURCES
src/main.c
src/card.c
src/level.c
src/tools.c
)
set(ASSETS
res/tset.png
res/font.png
)
fxconv_declare_assets(${ASSETS} WITH_METADATA)
add_executable(thyaddin ${SOURCES} ${ASSETS})
target_compile_options(thyaddin PRIVATE -Wall -Wextra -Os)
target_link_libraries(thyaddin Gint::Gint)
generate_g3a(TARGET thyaddin OUTPUT "moonshow.g3a"
NAME "Moon Show" ICONS res/icon-uns.png res/icon-sel.png)

22
LICENSE
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MIT License
Copyright (c) 2022 KikooDX
Copyright (c) <year> <copyright holders>
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

34
Makefile Normal file
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CC ?= gcc
CFLAGS = -std=c99 -Wall -Wextra -O3 -I./inc -MMD $(shell sdl2-config --cflags)
LDFLAGS = -lSDL2 -lm -lSDL2_image -lSDL2_mixer $(shell sdl2-config --libs)
OBJ_NAME = lzy
OBJS := $(patsubst %.c,%.o,$(wildcard src/*.c))
all: $(OBJ_NAME)
$(OBJ_NAME): $(OBJS)
$(CC) $(LDFLAGS) $(LIBRARIES) -o $(OBJ_NAME) $(OBJS)
strip $(OBJ_NAME)
%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
cg:
fxsdk build-cg
run: $(OBJ_NAME)
./$(OBJ_NAME)
format:
@clang-format -style=file -verbose -i src/*.c
@clang-format -style=file -verbose -i inc/*.h
clean:
rm -f $(OBJ_NAME).g3a $(OBJ_NAME)
rm -f $(OBJS) src/*.d
rm -Rf build-cg
.PHONY: cg run run-txt format clean
-include src/*.d

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@ -1,3 +1,34 @@
# moonshow
# lzy
Simple game framework for SDL2 and gint.
https://www.planet-casio.com/Fr/programmes/programme4240-1-teh-moon-show-massena-jeux-add-ins.html
## Usage
Drop (inc/lzy.h)[lzy.h] into an existing project.
Include implementation in a single source file:
```c
#define LZY_IMPLEMENTATION
#include "lzy.h"
```
Optional defines before implementation:
```c
#define LZY_IMPLEMENTATION
#define LZY_SDL_INCLUDE <SDL.h>
#define LZY_SDL_IMAGE_INCLUDE <SDL_image.h>
#define LZY_SDL_MIXER_INCLUDE <SDL_mixer.h>
#define LZY_GINT_TILESET bimg_tset
#define LZY_GINT_FONT bimg_font
#define LZY_DISPLAY_WIDTH 396
#define LZY_DISPLAY_HEIGHT 224
#define LZY_TILE_SIZE 16
#define LZY_CHR_WIDTH LZY_TILE_SIZE
#define LZY_CHR_HEIGHT LZY_TILE_SIZE
#define LZY_FIRST_CHR ' '
#include "lzy.h"
```
Don't define `LZY_IMPLEMENTATION` before other inclusions.
For data structures and function prototypes, read the source.

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build-cg/CMakeCache.txt Normal file
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# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if !defined(__STDC__) && !defined(__clang__)
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
# define C_VERSION "90"
# else
# define C_VERSION
# endif
#elif __STDC_VERSION__ > 201710L
# define C_VERSION "23"
#elif __STDC_VERSION__ >= 201710L
# define C_VERSION "17"
#elif __STDC_VERSION__ >= 201000L
# define C_VERSION "11"
#elif __STDC_VERSION__ >= 199901L
# define C_VERSION "99"
#else
# define C_VERSION "90"
#endif
const char* info_language_standard_default =
"INFO" ":" "standard_default[" C_VERSION "]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \
defined(__TI_COMPILER_VERSION__)) && \
!defined(__STRICT_ANSI__)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}
#endif

View File

@ -0,0 +1,816 @@
/* This source file must have a .cpp extension so that all C++ compilers
recognize the extension without flags. Borland does not know .cxx for
example. */
#ifndef __cplusplus
# error "A C compiler has been selected for C++."
#endif
#if !defined(__has_include)
/* If the compiler does not have __has_include, pretend the answer is
always no. */
# define __has_include(x) 0
#endif
/* Version number components: V=Version, R=Revision, P=Patch
Version date components: YYYY=Year, MM=Month, DD=Day */
#if defined(__COMO__)
# define COMPILER_ID "Comeau"
/* __COMO_VERSION__ = VRR */
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
#elif defined(__INTEL_COMPILER) || defined(__ICC)
# define COMPILER_ID "Intel"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# if defined(__GNUC__)
# define SIMULATE_ID "GNU"
# endif
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
except that a few beta releases use the old format with V=2021. */
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
# if defined(__INTEL_COMPILER_UPDATE)
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
# else
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
# endif
# else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
/* The third version component from --version is an update index,
but no macro is provided for it. */
# define COMPILER_VERSION_PATCH DEC(0)
# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
# define COMPILER_ID "IntelLLVM"
#if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
#endif
#if defined(__GNUC__)
# define SIMULATE_ID "GNU"
#endif
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
* VVVV is no smaller than the current year when a version is released.
*/
#if __INTEL_LLVM_COMPILER < 1000000L
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
#else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
#endif
#if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
#endif
#if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
#elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
#endif
#if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
#endif
#if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
#endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
# define COMPILER_ID "Borland"
/* __BORLANDC__ = 0xVRR */
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
# define COMPILER_ID "Watcom"
/* __WATCOMC__ = VVRR */
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_CC)
# define COMPILER_ID "SunPro"
# if __SUNPRO_CC >= 0x5100
/* __SUNPRO_CC = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# endif
#elif defined(__HP_aCC)
# define COMPILER_ID "HP"
/* __HP_aCC = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
#elif defined(__DECCXX)
# define COMPILER_ID "Compaq"
/* __DECCXX_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__open_xl__) && defined(__clang__)
# define COMPILER_ID "IBMClang"
# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__)
# define COMPILER_VERSION_MINOR DEC(__open_xl_release__)
# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__)
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
# define COMPILER_ID "XL"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__CLANG_FUJITSU)
# define COMPILER_ID "FujitsuClang"
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(__FUJITSU)
# define COMPILER_ID "Fujitsu"
# if defined(__FCC_version__)
# define COMPILER_VERSION __FCC_version__
# elif defined(__FCC_major__)
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# endif
# if defined(__fcc_version)
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
# elif defined(__FCC_VERSION)
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
# endif
#elif defined(__ghs__)
# define COMPILER_ID "GHS"
/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
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tset.png:
type: bopti-image
name: bimg_tset
profile: p4
font.png:
type: bopti-image
name: bimg_font
profile: p4

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return {
version = "1.5",
luaversion = "5.1",
tiledversion = "1.8.4",
orientation = "orthogonal",
renderorder = "right-down",
width = 24,
height = 14,
tilewidth = 16,
tileheight = 16,
nextlayerid = 2,
nextobjectid = 1,
properties = {},
tilesets = {
{
name = "tset",
firstgid = 1,
tilewidth = 16,
tileheight = 16,
spacing = 0,
margin = 0,
columns = 16,
image = "tset.png",
imagewidth = 256,
imageheight = 96,
objectalignment = "unspecified",
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 16,
height = 16
},
properties = {},
wangsets = {},
tilecount = 96,
tiles = {}
}
},
layers = {
{
type = "tilelayer",
x = 0,
y = 0,
width = 24,
height = 14,
id = 1,
name = "Tile Layer 1",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
parallaxx = 1,
parallaxy = 1,
properties = {},
encoding = "lua",
data = {
41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 0, 0, 0, 0, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 40, 0,
0, 33, 34, 35, 36, 0, 0, 0, 0, 0, 0, 47, 48, 0, 0, 0, 0, 0, 0, 37, 38, 39, 40, 0,
0, 49, 50, 51, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 54, 55, 56, 0,
0, 65, 66, 67, 68, 0, 0, 0, 0, 0, 9, 10, 10, 11, 0, 0, 0, 0, 0, 69, 70, 71, 72, 0,
0, 81, 82, 83, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 86, 87, 88, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 9, 10, 10, 11, 0, 0, 9, 10, 10, 11, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 9, 10, 10, 11, 0, 0, 9, 10, 10, 11, 0, 0, 9, 10, 10, 11, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 5, 6, 0, 0, 0, 0, 7, 8, 0, 0, 0, 0, 5, 6, 0, 0, 0, 0, 7, 8, 0, 0,
0, 0, 19, 20, 0, 0, 0, 0, 17, 18, 0, 0, 0, 0, 19, 20, 0, 0, 0, 0, 17, 18, 0, 0
}
}
}
}

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#include "card.h"
#include "conf.h"
#include "level.h"
#include "lzy.h"
#include "tools.h"
#include "score.h"
#include <stdlib.h>
#include <string.h>
static struct Card_table card_table;
static void card_table_free(void);
static void card_update(struct Card *card);
static void card_draw(struct Card *card, int timer);
static int card_collide_pixel(int x, int y, tile_t id);
static int card_collide(int x, int y, tile_t id);
void card_table_init(void) {
card_table_free();
card_table.cards = malloc(MAX_CARDS * sizeof(struct Card));
card_table.n = 0;
for (int i = 0; i < MAX_CARDS; ++i) {
card_table.cards[i].active = 0;
}
}
void card_table_free(void) {
if (card_table.cards != NULL) {
card_table.cards = NULL;
}
};
void card_new(int x, int y, int type, int dir) {
for (int i = 0; i < MAX_CARDS; ++i) {
if (!card_table.cards[i].active) {
card_table.cards[i] = (struct Card){
.pos = (struct Vec2){.x = x - 8, .y = y - 8},
.type = type,
.dir = dir,
.active = 1};
break;
}
}
++card_table.n;
}
void card_table_update(void) {
for (int i = 0; i < MAX_CARDS; ++i) {
if (card_table.cards[i].active) {
card_update(&card_table.cards[i]);
}
}
}
void card_update(struct Card *card) {
const tile_t coll = card_collide(card->pos.x, card->pos.y, 1);
if (!coll) {
card->pos.y += 4;
}
if (card_collide(card->pos.x, card->pos.y, 1)) {
while(card_collide(card->pos.x, card->pos.y, 1)) {
card->pos.y -= 1;
}
}
const tile_t conv = card_collide(card->pos.x, card->pos.y + 1, 0);
if ((conv % 16 > 7) && (conv % 16 < 14)) {
if (conv < 16) card->pos.x -= 2;
else card->pos.x += 2;
}
const tile_t hat = card_collide(card->pos.x, card->pos.y + 10, 0);
/* boom */
if (hat > 15 && hat < 24) {
if ((hat - 16) / 2 == card->type) score_add(10);
else score_add(-100);
card_destroy(card);
}
}
void card_table_draw(int timer) {
for (int i = 0; i < MAX_CARDS; ++i) {
if (card_table.cards[i].active) {
card_draw(&card_table.cards[i], timer);
}
}
}
void card_draw(struct Card *card, int timer) {
LZY_DrawTile(card->type, card->pos.x, card->pos.y);
}
void card_destroy(struct Card *card) {
card->active = 0;
--card_table.n;
}
int card_nb(void) {
return card_table.n;
}
static int card_collide(int x, int y, tile_t id) {
const int br = level_get_px(x - 4, y + 15);
const int bl = level_get_px(x + 7, y + 15);
if (br || bl) {
if (id == 1) return br ? (br % 16 > 7) && (br % 16 < 14) : (bl % 16 > 7) && (bl % 16 < 14);
return br ? br : bl;
}
return 0;
}

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src/card.o: src/card.c inc/card.h inc/type.h inc/conf.h inc/level.h \
inc/lzy.h /usr/include/SDL2/SDL_mixer.h /usr/include/SDL2/SDL_stdinc.h \
/usr/include/SDL2/SDL_config.h /usr/include/SDL2/SDL_platform.h \
/usr/include/SDL2/begin_code.h /usr/include/SDL2/close_code.h \
/usr/include/SDL2/SDL_rwops.h /usr/include/SDL2/SDL_error.h \
/usr/include/SDL2/SDL_audio.h /usr/include/SDL2/SDL_endian.h \
/usr/include/SDL2/SDL_mutex.h /usr/include/SDL2/SDL_thread.h \
/usr/include/SDL2/SDL_atomic.h /usr/include/SDL2/SDL_version.h \
inc/tools.h inc/score.h

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/* Ne pas lire ce code svp merci */
#include "level.h"
#include "card.h"
#include "conf.h"
#include "lzy.h"
#include <math.h>
#include <stdlib.h>
#include <string.h>
static int id, dir;
static struct Level level;
static void level_free(void);
static void level_load(void);
void level_init(int lvl_id) {
level = (struct Level){
.w = 24,
.h = 14,
};
level.s = level.w * level.h;
id = 1;
level_free();
level_load();
card_table_init();
dir = 1;
}
void level_draw(int timer) {
for (int m = 0; m < level.h; ++m) {
for (int n = 0; n < level.w; ++n) {
tile_t tile = level_get_tile(n, m);
if (tile) LZY_DrawTile(tile +
(tile % 16 > 7 && tile % 16 < 15 && tile < 30 ? timer % 20 > 10 : 0) * 3,
n * TILE_S + 6, m * TILE_S);
}
}
}
tile_t level_get_px(int x, int y) {
const int pos = x / TILE_S + y / TILE_S * level.w;
if (pos > level.s || pos < 0 || x < 0 || x > TILE_S * level.w)
return 0;
const int tile = level.data[pos];
return tile - (tile != 0);
}
tile_t level_get_tile(int x, int y) {
if (x + y * level.w > level.s || x + y * level.w < 0)
return 0;
const int tile = level.data[x + y * level.w];
return tile - (tile != 0);
}
struct Vec2 level_get_dim(void) {
return (struct Vec2){level.w, level.h};
}
static void level_free(void) {
level.data = (tile_t *)malloc(336 * sizeof(tile_t));
}
static void level_load(void) {
/* TODO : LEVEL LOADING */
tile_t data[3][336] = {
{ 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 0, 15, 16, 0, 41, 41, 41, 42, 43, 44, 45, 45, 45, 45,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
33, 34, 35, 36, 0, 0, 0, 0, 0, 0, 0, 47, 48, 0, 0, 0, 0, 0, 0, 0, 0, 38, 39, 40,
49, 50, 51, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 54, 55, 56,
65, 66, 67, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 69, 70, 71, 72,
81, 82, 83, 84, 0, 0, 0, 9, 10, 10, 10, 10, 10, 10, 10, 10, 11, 0, 0, 0, 85, 86, 87, 88,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 9, 10, 10, 10, 10, 10, 11, 0, 0, 0, 0, 9, 10, 10, 10, 10, 10, 11, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 5, 6, 0, 0, 0, 0, 0, 5, 6, 0, 0, 7, 8, 0, 0, 0, 0, 0, 7, 8, 0, 0,
0, 0, 17, 18, 0, 0, 0, 0, 0, 19, 20, 0, 0, 23, 24, 0, 0, 0, 0, 0, 23, 24, 0, 0
},
{ 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 0, 0, 0, 0, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 40, 0,
0, 33, 34, 35, 36, 0, 0, 0, 0, 0, 0, 47, 48, 0, 0, 0, 0, 0, 0, 37, 38, 39, 40, 0,
0, 49, 50, 51, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 54, 55, 56, 0,
0, 65, 66, 67, 68, 0, 0, 0, 0, 0, 9, 10, 10, 11, 0, 0, 0, 0, 0, 69, 70, 71, 72, 0,
0, 81, 82, 83, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 86, 87, 88, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 9, 10, 10, 11, 0, 0, 9, 10, 10, 11, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 9, 10, 10, 11, 0, 0, 9, 10, 10, 11, 0, 0, 9, 10, 10, 11, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 5, 6, 0, 0, 0, 0, 7, 8, 0, 0, 0, 0, 5, 6, 0, 0, 0, 0, 7, 8, 0, 0,
0, 0, 19, 20, 0, 0, 0, 0, 17, 18, 0, 0, 0, 0, 19, 20, 0, 0, 0, 0, 17, 18, 0, 0
},
{ 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 0, 15, 16, 0, 41, 41, 41, 42, 43, 44, 45, 45, 45, 45,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
33, 34, 35, 36, 0, 0, 0, 0, 0, 0, 0, 47, 48, 0, 0, 0, 0, 0, 0, 0, 0, 38, 39, 40,
49, 50, 51, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 54, 55, 56,
65, 66, 67, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 69, 70, 71, 72,
81, 82, 83, 84, 0, 0, 0, 9, 10, 10, 10, 10, 10, 10, 10, 10, 11, 0, 0, 0, 85, 86, 87, 88,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 9, 10, 10, 10, 10, 10, 11, 0, 0, 0, 0, 9, 10, 10, 10, 10, 10, 11, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 5, 6, 0, 0, 0, 0, 0, 5, 6, 0, 0, 7, 8, 0, 0, 0, 0, 0, 7, 8, 0, 0,
0, 0, 17, 18, 0, 0, 0, 0, 0, 19, 20, 0, 0, 23, 24, 0, 0, 0, 0, 0, 23, 24, 0, 0}};
memcpy(level.data, data[id], sizeof(data[0]));
}
void level_swap_right(void) {
if (!dir) return;
dir = 0;
for (int x = 0; x < level.h * level.w; ++x) {
const tile_t tile = level.data[x];
if (tile > 8 && tile < 15) level.data[x] += TILESET_W;
}
}
void level_swap_left(void) {
if (dir) return;
dir = 1;
for (int x = 0; x < level.h * level.w; ++x) {
const tile_t tile = level.data[x];
if (tile > 24 && tile < 31) level.data[x] -= TILESET_W;
}
}
void level_update(void) {
const tile_t state = level.data[0];
if (dir && state != 41) {
for (int x=0; x<10; ++x) {
level.data[x] -= 1;
}
for (int x=14; x<24; ++x) {
level.data[x] -= 1;
}
}
if (!dir && state != 45) {
for (int x=0; x<10; ++x) {
level.data[x] += 1;
}
for (int x=14; x<24; ++x) {
level.data[x] += 1;
}
}
}

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src/level.o: src/level.c inc/level.h inc/type.h inc/card.h inc/conf.h \
inc/lzy.h /usr/include/SDL2/SDL_mixer.h /usr/include/SDL2/SDL_stdinc.h \
/usr/include/SDL2/SDL_config.h /usr/include/SDL2/SDL_platform.h \
/usr/include/SDL2/begin_code.h /usr/include/SDL2/close_code.h \
/usr/include/SDL2/SDL_rwops.h /usr/include/SDL2/SDL_error.h \
/usr/include/SDL2/SDL_audio.h /usr/include/SDL2/SDL_endian.h \
/usr/include/SDL2/SDL_mutex.h /usr/include/SDL2/SDL_thread.h \
/usr/include/SDL2/SDL_atomic.h /usr/include/SDL2/SDL_version.h

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#include "main.h"
#include "card.h"
#include "level.h"
#include "score.h"
#include <stdlib.h>
#include <time.h>
static int frame, score, life;
static int init(int argc, const char **argv);
static void update(void);
static void draw();
static int init(int argc, const char **argv) {
time_t t;
srand((unsigned) time(&t));
if (LZY_Init(argc, argv, "lzy example", 30, "res/tset.png",
"res/font.png")) {
LZY_Log(LZY_GetError());
LZY_Quit();
return 1;
}
level_init(0);
frame = 1;
score = 0;
life = 3;
return 0;
}
void update(void) {
LZY_CycleEvents();
card_table_update();
if (!(frame % (60 - score * 30 / 500))) card_new(198, 16, rand() % 2, 1);
if (LZY_KeyDown(LZYK_LEFT)) level_swap_left();
if (LZY_KeyDown(LZYK_RIGHT)) level_swap_right();
level_update();
}
void draw() {
LZY_DrawBegin();
{
LZY_DrawSetColor(34, 32, 52);
LZY_DrawClear();
level_draw(frame);
card_table_draw(frame);
LZY_DrawTileEx(14, 182, 0, 2, 2);
LZY_DrawInt(score, 4, 212);
for (int i=0; i<3; i++) {
if (i < life) LZY_DrawText("(", 384 - i * 10, 212);
else LZY_DrawText(")", 384 - i * 10, 212);
}
if (life < 1) {
for (int i =-396;i<398; i+=2){
LZY_DrawLine(i, 0, i+224, 224);
}
LZY_DrawText("GAME OVER !", 154, 92);
LZY_DrawText("SCORE :", 154, 140);
LZY_DrawInt(score, 218, 140);
}
}
LZY_DrawEnd();
}
int main(int argc, const char **argv) {
if (init(argc, argv)) {
return 1;
} /* error */
while (!LZY_ShouldQuit()) {
if (life > 0) {
update();
}
else {
LZY_CycleEvents();
}
draw(frame);
frame += 1;
}
return 0;
}
void score_add(int mod) {
score += mod;
if (score < 0) score = 0;
if (mod < 0) {life -= 1;}
}

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src/main.o: src/main.c inc/main.h inc/lzy.h /usr/include/SDL2/SDL_mixer.h \
/usr/include/SDL2/SDL_stdinc.h /usr/include/SDL2/SDL_config.h \
/usr/include/SDL2/SDL_platform.h /usr/include/SDL2/begin_code.h \
/usr/include/SDL2/close_code.h /usr/include/SDL2/SDL_rwops.h \
/usr/include/SDL2/SDL_error.h /usr/include/SDL2/SDL_audio.h \
/usr/include/SDL2/SDL_endian.h /usr/include/SDL2/SDL_mutex.h \
/usr/include/SDL2/SDL_thread.h /usr/include/SDL2/SDL_atomic.h \
/usr/include/SDL2/SDL_version.h /usr/include/SDL2/SDL.h \
/usr/include/SDL2/SDL_main.h /usr/include/SDL2/SDL_assert.h \
/usr/include/SDL2/SDL_clipboard.h /usr/include/SDL2/SDL_cpuinfo.h \
/usr/include/SDL2/SDL_events.h /usr/include/SDL2/SDL_video.h \
/usr/include/SDL2/SDL_pixels.h /usr/include/SDL2/SDL_rect.h \
/usr/include/SDL2/SDL_surface.h /usr/include/SDL2/SDL_blendmode.h \
/usr/include/SDL2/SDL_keyboard.h /usr/include/SDL2/SDL_keycode.h \
/usr/include/SDL2/SDL_scancode.h /usr/include/SDL2/SDL_mouse.h \
/usr/include/SDL2/SDL_joystick.h /usr/include/SDL2/SDL_gamecontroller.h \
/usr/include/SDL2/SDL_sensor.h /usr/include/SDL2/SDL_quit.h \
/usr/include/SDL2/SDL_gesture.h /usr/include/SDL2/SDL_touch.h \
/usr/include/SDL2/SDL_filesystem.h /usr/include/SDL2/SDL_haptic.h \
/usr/include/SDL2/SDL_hidapi.h /usr/include/SDL2/SDL_hints.h \
/usr/include/SDL2/SDL_loadso.h /usr/include/SDL2/SDL_log.h \
/usr/include/SDL2/SDL_messagebox.h /usr/include/SDL2/SDL_metal.h \
/usr/include/SDL2/SDL_power.h /usr/include/SDL2/SDL_render.h \
/usr/include/SDL2/SDL_shape.h /usr/include/SDL2/SDL_system.h \
/usr/include/SDL2/SDL_timer.h /usr/include/SDL2/SDL_locale.h \
/usr/include/SDL2/SDL_misc.h /usr/include/SDL2/SDL_image.h \
/usr/include/SDL2/SDL.h inc/card.h inc/type.h inc/level.h inc/score.h

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#include "tools.h"
#include "lzy.h"
#include <math.h>
#include <stdlib.h>
void log_int(int x) {
char buf[64];
sprintf(buf, "%d", x);
LZY_Log(buf);
}
int sign(int x) {
return (x > 0) - (x < 0); /* from jtmm2 */
}
int length(struct Vec2 *a, struct Vec2 *b) {
const int dist_x = abs(a->x - b->x);
const int dist_y = abs(a->y - b->y);
const float dist = sqrt(dist_x * dist_x + dist_y * dist_y);
return dist;
}

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src/tools.o: src/tools.c inc/tools.h inc/type.h inc/lzy.h \
/usr/include/SDL2/SDL_mixer.h /usr/include/SDL2/SDL_stdinc.h \
/usr/include/SDL2/SDL_config.h /usr/include/SDL2/SDL_platform.h \
/usr/include/SDL2/begin_code.h /usr/include/SDL2/close_code.h \
/usr/include/SDL2/SDL_rwops.h /usr/include/SDL2/SDL_error.h \
/usr/include/SDL2/SDL_audio.h /usr/include/SDL2/SDL_endian.h \
/usr/include/SDL2/SDL_mutex.h /usr/include/SDL2/SDL_thread.h \
/usr/include/SDL2/SDL_atomic.h /usr/include/SDL2/SDL_version.h

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