#include "grid.h" #include "player.h" #include "tiles.h" void grid_shop(struct Grid *restrict grid, struct Player *restrict player) { const int x_middle = grid->width / 2; const int y_middle = grid->height / 2; grid_set(grid, x_middle - 2, y_middle, TILE_CONTRACTS_SPEED_UP); grid_set(grid, x_middle + 2, y_middle, TILE_CONTRACTS_SLOW_DOWN); grid_set(grid, grid->width - 3, grid->height - 3, TILE_ZONE_TRANSITION); *player = player_init(x_middle, y_middle + 2); }