forked from kdx/protomine
53 lines
1.0 KiB
CMake
53 lines
1.0 KiB
CMake
# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
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# toolchain file and module path of the fxSDK
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cmake_minimum_required(VERSION 3.18)
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project(ProtoMine C)
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include(GenerateG3A)
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include(Fxconv)
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find_package(Gint 2.5 REQUIRED)
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include_directories(include)
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set(SOURCES
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src/main.c
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src/player/update.c
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src/player/init.c
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src/player/draw.c
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src/game/init.c
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src/grid/get_set.c
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src/grid/alloc.c
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src/grid/random_walker.c
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src/grid/draw.c
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src/grid/shop.c
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)
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set(ASSETS
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assets/player.png
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assets/tileset.png
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)
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set(FLAGS
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-std=c99
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-Wall -Wextra -pedantic
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-Wshadow
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-Wswitch-default -Wswitch-enum
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-Wunreachable-code
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-Wstrict-prototypes -Wmissing-prototypes
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-Werror-implicit-function-declaration
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-Os
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)
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fxconv_declare_assets(${ASSETS} WITH_METADATA)
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add_executable(Main ${SOURCES} ${ASSETS})
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target_compile_options(Main PRIVATE ${FLAGS})
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target_link_libraries(Main Gint::Gint)
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generate_g3a(
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TARGET Main
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OUTPUT "${PROJECT_NAME}.g3a"
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NAME "${PROJECT_NAME}"
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ICONS assets/icon-uns.png assets/icon-sel.png)
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