spikes :D

This commit is contained in:
Masséna Fezard | Nounouille 2021-03-13 21:57:18 +01:00
parent 9face1d63c
commit 51a262ccae
5 changed files with 47 additions and 26 deletions

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@ -26,6 +26,7 @@ set(ASSETS_fx
set(ASSETS_cg
assets-cg/img/player.png
assets-cg/img/wall.png
assets-cg/img/spike.png
# ...
)

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@ -14,4 +14,5 @@ struct Player {
struct TwoValues search(int x, int level[16][16]);
int collide_pixel(int x, int y, int obj, int level[16][16]);
int collide(int x, int y, int obj, int level[16][16]);
int collide(int x, int y, int h, int obj, int level[16][16]);
struct Player level_reset(struct Player player);

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@ -1,18 +1,18 @@
const int level[16][16] = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 3, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 3, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 1},
{1, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 3, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
};

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@ -29,23 +29,30 @@ int collide_pixel(int x, int y, int obj, int level[LEVEL_SIZE][LEVEL_SIZE]) {
}
}
int collide(int x, int y, int obj, int level[LEVEL_SIZE][LEVEL_SIZE]) {
int collide(int x, int y, int h, int obj, int level[LEVEL_SIZE][LEVEL_SIZE]) {
// Check if there's something in
// the square (x + 1, y + 1, x + 11, y + 11)
if( collide_pixel(x / TILE_SIZE, y / TILE_SIZE, obj, level) ||
collide_pixel(x / TILE_SIZE, (y + TILE_SIZE - 1) / TILE_SIZE, obj, level) ||
collide_pixel((x + TILE_SIZE - 1) / TILE_SIZE, y / TILE_SIZE, obj, level) ||
collide_pixel((x + TILE_SIZE - 1) / TILE_SIZE, (y + TILE_SIZE - 1) / TILE_SIZE, obj, level)
// The size of the hitbox changes with h
if( collide_pixel((x + h) / TILE_SIZE, (y + h) / TILE_SIZE, obj, level) ||
collide_pixel((x + h) / TILE_SIZE, (y + TILE_SIZE - h - 1) / TILE_SIZE, obj, level) ||
collide_pixel((x + TILE_SIZE - h - 1) / TILE_SIZE, (y + h) / TILE_SIZE, obj, level) ||
collide_pixel((x + TILE_SIZE - h - 1) / TILE_SIZE, (y + TILE_SIZE - h - 1) / TILE_SIZE, obj, level)
) {
return 1;
}
return 0;
}
struct Player level_reset(struct Player player) {
player.pos = player.spawn;
return player;
}
int main(void)
{
extern bopti_image_t img_player;
extern bopti_image_t img_wall;
extern bopti_image_t img_spike;
extern int level[LEVEL_SIZE][LEVEL_SIZE];
@ -57,39 +64,51 @@ int main(void)
.spawn = {0, 0}
};
player.spawn = search(2, level);
player.pos = player.spawn;
player = level_reset(player);
// main loop
while(running) {
dclear(C_BLACK);
// drawing the player
dimage(player.pos.x, player.pos.y, &img_player);
// drawing the level
for(int m = 0; m < LEVEL_SIZE; ++m) {
for(int n = 0; n < LEVEL_SIZE; ++n) {
if(level[n][m] == 1) {
dimage(m * TILE_SIZE, n * TILE_SIZE, &img_wall);
switch(level[n][m]) {
case 1:
// walls
dimage(m * TILE_SIZE, n * TILE_SIZE, &img_wall);
break;
case 3:
// spikes
dimage(m * TILE_SIZE, n * TILE_SIZE, &img_spike);
break;
}
}
}
// drawing the player
dimage(player.pos.x, player.pos.y, &img_player);
dupdate();
int mov_x = keydown(KEY_RIGHT) - keydown(KEY_LEFT);
int mov_y = keydown(KEY_DOWN) - keydown(KEY_UP);
clearevents();
// trying to move the player >w<
if(!collide(player.pos.x + mov_x, player.pos.y, 1, level)) {
if(!collide(player.pos.x + mov_x, player.pos.y, 0, 1, level)) {
player.pos.x += mov_x;
}
if(!collide(player.pos.x, player.pos.y + mov_y, 1, level)) {
if(!collide(player.pos.x, player.pos.y + mov_y, 0, 1, level)) {
player.pos.y += mov_y;
}
// d i e
if(collide(player.pos.x + mov_x, player.pos.y + mov_y, 2, 3, level)) {
player = level_reset(player);
}
if(keydown(KEY_EXIT)) {running = 0;}
}