oh no
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# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
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# toolchain file and module path of the fxSDK
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cmake_minimum_required(VERSION 3.18)
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project(zkuwl)
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include(GenerateG1A)
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include(GenerateG3A)
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include(Fxconv)
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find_package(Gint 2.1 REQUIRED)
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set(SOURCES
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src/main.c
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# ...
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)
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# Shared assets, fx-9860G-only assets and fx-CG-50-only assets
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set(ASSETS
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# ...
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)
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set(ASSETS_fx
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assets-fx/example.png
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# ...
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)
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set(ASSETS_cg
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assets-cg/example.png
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# ...
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)
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fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)
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add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
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target_compile_options(myaddin PRIVATE -Wall -Wextra -Os)
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target_link_libraries(myaddin Gint::Gint)
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if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
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generate_g1a(TARGET myaddin OUTPUT "ZkuwL.g1a"
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NAME "ZkuwL" ICON assets-fx/icon.png)
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elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
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generate_g3a(TARGET myaddin OUTPUT "ZkuwL.g3a"
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NAME "ZkuwL" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
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endif()
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example.png:
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type: bopti-image
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name: img_example
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example.png:
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type: bopti-image
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name: img_example
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#include <gint/display.h>
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#include <gint/keyboard.h>
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int main(void)
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{
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int running = 1;
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// player (i don't know how to use struct sorry)
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int player_x = 50;
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int player_y = 50;
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// main loop
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while(running) {
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dclear(C_WHITE);
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// drawing the player
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drect(player_x, player_y, player_x + 16, player_y + 16, C_GREEN);
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dupdate();
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pollevent();
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// trying to move the player >w<
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player_x += keydown(KEY_RIGHT) - keydown(KEY_LEFT);
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player_y += keydown(KEY_DOWN) - keydown(KEY_UP);
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if(keydown(KEY_EXIT)) {running = 0;}
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}
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return 1;
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}
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