#pragma once #define LEVEL_SIZE 16 #define TILE_SIZE 12 struct Pos { int x, y; }; struct Player { int x, y; }; struct Pos search(int x, int level[16][16]); int collide_pixel(int x, int y, int obj, int level[16][16]); int collide(int x, int y, int obj, int level[16][16]);