zkwul/src/levels.c

41 lines
1.8 KiB
C

#include "main.h"
const tile_t level[LEVEL_NB][LEVEL_SIZE][LEVEL_SIZE] = {
{
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 4, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 4, 2,
2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2,
2, 0, 0, 2, 2, 0, 0, 0, 0, 2, 0, 0, 3, 0, 0, 2,
2, 0, 0, 2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2, 2, 2,
2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 2,
2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 2,
2, 2, 2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2,
2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 0, 0, 2,
2, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 2, 2, 0, 0, 2,
2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2,
2, 4, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 4, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
},
{
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
2, 0, 2, 2, 2, 0, 3, 0, 0, 0, 0, 0, 2, 0, 0, 2,
2, 0, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 0, 2,
2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 0, 2,
2, 0, 2, 2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 0, 2,
2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
2, 0, 0, 0, 0, 0, 2, 2, 0, 2, 0, 0, 2, 2, 0, 2,
2, 0, 4, 0, 4, 0, 2, 0, 0, 2, 0, 0, 2, 0, 0, 2,
2, 0, 0, 4, 0, 0, 2, 2, 0, 2, 0, 0, 2, 2, 0, 2,
2, 0, 4, 0, 4, 0, 0, 2, 0, 2, 0, 0, 2, 0, 0, 2,
2, 0, 0, 0, 0, 0, 2, 2, 0, 2, 2, 0, 2, 2, 0, 2,
2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
2, 0, 1, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 4, 0, 2,
2, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 0, 2,
2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 4, 2, 2, 2, 2, 2
}
};