1v13d/src/FxEngine/FxEngine.h

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#ifndef FENG_H
#define FENG_H
#include "math/pos.h"
#include "math/angle.h"
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extern float FE_dh,FE_dv,FE_roulis;
extern FE_Position FE_user={0,0,0};
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void FE_new_frame(); // calls move function
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// int FE_get_fps();
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#endif