1v13d/src/FxEngine/face.h

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#ifndef FE_FACE_H
#define FE_FACE_H
#include "coord.h"
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#include <stdbool.h>
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typedef struct FE_face FE_face;
struct FE_face
{
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FE_point *s1,*s2,*s3;
bool visible; // true => clockwised
int texturenum;
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};
void FE_draw_face(FE_face const * face);
#endif