added texture deformation with perspective

>> needs to be improved because rendering is not very good
This commit is contained in:
util1 2019-08-02 10:18:29 +02:00
parent 7ef7ab69e6
commit 257bbd274c
15 changed files with 499 additions and 425 deletions

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1v13D.g1a

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@ -29,7 +29,7 @@ Archive member included to satisfy reference by file (symbol)
/home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgint-fx.a(stdio.c.o)
build-fx/src/FxEngine/FxEngine.o (_sprintf)
/home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgint-fx.a(memory.c.o)
build-fx/src/main.o (_memcpy)
/home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgint-fx.a(stdio.c.o) (_memcpy)
/home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgint-fx.a(t6k11.c.o)
/home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgint-fx.a(dupdate.c.o) (_t6k11_display)
/home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgint-fx.a(font5x7.png.o)
@ -295,7 +295,7 @@ LOAD build-fx/assets/fonts/FxEngine.png.o
LOAD /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgint-fx.a
LOAD /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgcc.a
0x0000000000300000 _brom = 0x300000
0x0000000000005254 _srom = ((((0x200 + SIZEOF (.text)) + SIZEOF (.rodata)) + SIZEOF (.gint.drivers)) + SIZEOF (.gint.blocks))
0x00000000000052dc _srom = ((((0x200 + SIZEOF (.text)) + SIZEOF (.rodata)) + SIZEOF (.gint.drivers)) + SIZEOF (.gint.blocks))
.pretext 0x0000000000300200 0x890
*(.pretext.entry)
@ -334,7 +334,7 @@ LOAD /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgcc.a
*(.dtors .dtors.*)
0x0000000000300a90 _etors = .
.text 0x0000000000300a90 0x4628
.text 0x0000000000300a90 0x4710
*(.text .text.*)
.text 0x0000000000300a90 0x154 build-fx/src/FxEngine/libprof.o
0x0000000000300a90 _prof_time
@ -342,281 +342,279 @@ LOAD /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgcc.a
0x0000000000300b08 _prof_init
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.text 0x0000000000300c2c 0x54c build-fx/src/FxEngine/coord.o
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0x0000000000300fd8 _FE_set_matrice
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0x00000000003014f4 _FE_get_fps_max
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0x0000000000301854 _FE_zbuffer_clear
0x00000000003018c0 _FE_zbuffer_set_dist
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0x00000000003019ec _display_fps
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0x0000000000302574 _timer_clear
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0x00000000003035c8 _t6k11_backlight
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0x0000000000303794 _getkey_repeat
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0x0000000000303fb0 _bopti_asm_gray_alpha
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.data 0x0000000008100608 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgint-fx.a(mmu.c.o)
.data 0x0000000008100608 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgint-fx.a(tmu.c.o)
.data 0x0000000008100608 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgint-fx.a(topti.c.o)
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.data 0x0000000008100608 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgint-fx.a(dupdate.c.o)
.data 0x0000000008100608 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgint-fx.a(dclear.c.o)
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.data 0x0000000008100678 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgint-fx.a(t6k11.c.o)
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.data 0x0000000008100680 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgint-fx.a(setup.c.o)
.data 0x0000000008100680 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgint-fx.a(vbr.s.o)
.data 0x0000000008100680 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgint-fx.a(gint.c.o)
.data 0x0000000008100680 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgint-fx.a(inth.S.o)
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.data 0x0000000008100680 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgint-fx.a(inth.s.o)
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0x0000000008100680 _bopti_asm
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.data 0x0000000008100690 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgint-fx.a(bopti-asm.s.o)
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.data 0x0000000008100690 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgcc.a(_addsub_df.o)
.data 0x0000000008100690 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgcc.a(_mul_df.o)
.data 0x0000000008100690 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgcc.a(_div_df.o)
.data 0x0000000008100690 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgcc.a(_gt_df.o)
.data 0x0000000008100690 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgcc.a(_ge_df.o)
.data 0x0000000008100690 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgcc.a(_lt_df.o)
.data 0x0000000008100690 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgcc.a(_le_df.o)
.data 0x0000000008100690 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgcc.a(_si_to_df.o)
.data 0x0000000008100690 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgcc.a(_df_to_si.o)
.data 0x0000000008100690 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgcc.a(_thenan_df.o)
.data 0x0000000008100690 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgcc.a(_udiv_qrnnd_16.o)
.data 0x0000000008100690 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgcc.a(_clz.o)
.data 0x0000000008100690 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgcc.a(_clzsi2.o)
.data 0x0000000008100690 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgcc.a(_pack_df.o)
.data 0x0000000008100690 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgcc.a(_unpack_df.o)
.data 0x0000000008100690 0x0 /home/util1/Bureau/MILAN/gcc/lib/gcc/sh3eb-elf/9.1.0/libgcc.a(_fpcmp_parts_df.o)
*(D)
0x00000000081006c0 . = ALIGN (0x10)
0x0000000008100690 . = ALIGN (0x10)
.data.4 0x00000000081006c0 0x0 load address 0x0000000000305bfc
.data.4 0x0000000008100690 0x0 load address 0x0000000000305bfc
*(.data.4)
0x00000000081006c0 . = ALIGN (0x10)
0x0000000000000110 _sdata = (SIZEOF (.data) + SIZEOF (.data.4))
0x0000000008100690 . = ALIGN (0x10)
0x0000000000000090 _sdata = (SIZEOF (.data) + SIZEOF (.data.4))
0x000000008800df00 _gint_vbr = 0x8800df00
0x000000008800f400 . = ORIGIN (rram)

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@ -1,5 +1,6 @@
build-fx/src/FxEngine/face.o: src/FxEngine/face.c src/FxEngine/face.h \
src/FxEngine/coord.h src/FxEngine/FxEngine.h src/FxEngine/zbuffer.h
src/FxEngine/coord.h src/FxEngine/FxEngine.h src/FxEngine/zbuffer.h \
src/FxEngine/texture.h
src/FxEngine/face.h:
@ -8,3 +9,5 @@ src/FxEngine/coord.h:
src/FxEngine/FxEngine.h:
src/FxEngine/zbuffer.h:
src/FxEngine/texture.h:

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53
pc/topic.txt Normal file
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@ -0,0 +1,53 @@
[img=5142x256|center]https://www.planet-casio.com/files/forums/accueil-164775.png[/img][i]Image destinée a être dans le futur un écran d'accueil[/i]
[img=128x64|center]https://www.planet-casio.com/files/forums/sniper-164767.png[/img]
Bonjour à tous !
[justify]Ce topic regroupe l'ensemble des évolutions du projet de jeu 1v1 3D.
[big][b]Brève présentation du jeu :[/b][/big]
[justify][b]1v1 3D[/b] est un projet de[b] jeu de tir à la première personne[/b] (fps) en multijoueur sur graph 75/85/95 en utilisant le cable 3pin...
Vous êtes en l'an 2119, et l'homme vit maintenant sous terre. La guerre fait rage entre les différents clans qui essayent de s'accaparer la terre entière... Vous spawnez dans un tunnel désaffecté et vous avez pour mission d'éliminer tout intrus. Cependant, la répartition des territoires et loin d'être claire, et votre adversaire vous traquera, jusqu'à ce que l'un d'entre vous tue l'autre...
Avant de commencer la partie il vous faudra choisir l'une des 3 armes disponibles :[/justify]:here: Le pistolet simple (fréquence de tir moyenne, dégâts moyens, et croix pour viser)
:here: Le fusil d'assaut (fréquence élevée, faibles dégâts par balle, et croix pour viser)
:here: Le pistolet laser (rechargement long, mais dégâts puissants, pas de croix et présence d'un viseur avec zoom et masque)
[big][big][b]Avancement du projet :[/b][/big][/big]
Ce moteur 3d, du nom de FxEngine, est en cours de développement. Je suis actuellement en train de le réécrire sous GNU linux. Cela prend du temps car j'essaie de le rendre réutilisable dans d'autres jeux.
[big][b]Progrès publiés :[/b][/big]
[spoiler=1: version du CASIO fx9860 SDK|Un premier jet très moyen en de performances][big]Alpha 1[/big]
J'ai un peu travaillé sur le sujet, notamment sur comment déformer les textures et j'arrive mainenant à des resultats comme ça :
[img=center]https://www.planet-casio.com/files/forums/Capture%20d%E2%80%99%C3%A9cran%20de%202019-07-02%2018-34-49-164778.png[/img]
[img=center]https://www.planet-casio.com/files/forums/Capture%20d%E2%80%99%C3%A9cran%20de%202019-07-02%2018-45-09-166943.png[/img]
Donc le rendu est ok, la taille de l'image rendue est de 124x85 mais toutes les variables sont des [blue][courier]double[/courier][/blue] et donc le rendu est très lent, à en juger par le le nombre de FPS affiché en bas (bon, on calc c'est un chouia plus rapide, parce que ici je fais tourner le logiciel avec wine mais 6-7 FPS pour une pyramide pas super proche, ça ne fait pas rêver).
Il faudra donc que je transforme le système de codage des coordonnées en [blue][courier]int[/courier][/blue] et optimiser la fonction de rendu des textures.
Je compte réécrire tout de zéro afin de pouvoir ajouter le clipping et la suppression des faces cachées.
Vous pouvez d'ailleurs noter la présence en bas d'une partie du futur affichage ingame !
Au point où j'en suis, j'utilise les libs suivantes :
[code]MonochromeLib de pierrotll
LibText de lephenixnoir[/code]
[/spoiler]
[big]2: Version GNU Linux + gcc + fxsdk + gint[/big]
Attention, vous allez certainement être surpris !
J'ai réécrit mon programme de zéro, et appliqué les optimisations suivantes :
Optimisation 1 : J'ai réécrit mon programme, en utilisant à 99,99% des entiers.
Optimisation 2 : J'ai ajouté la notion de coté visible d'une face.
Optimisation 3 : J'ai changé la méthode de conversion des coordonnées, j'utilise maintenant les matrices de rotation.
Optimisation 4 : Un grosse optimisation au niveau de l'affichage des triangles, notamment une suppression du cas par cas pour une boucle plus légère.
Ces quatre optimisations, associées à l'utilisation du puissant compilateur gcc, et de gint (par Lephenixnoir) qui remplace les syscalls peu optimisés de CASIO, permettent d'obtenir le rendu de triangle, à charge égale, d'une vitesse environ 20 fois supérieure (oui, 20 fois, vous ne rêvez pas !).
[img=center]https://www.planet-casio.com/files/forums/Capture%20du%202019-07-27%2017-30-03-167623.png[/img]
Je vais compléter prochainement ma fonction de rendu de textures, qui ne donne pas des résultats agréables, car la gestion de la perspective est encore incomplète (voir cette photo moins flatteuse) :
Vous pouvez allez voir le dépot git [url=https://gitea.planet-casio.com/Milang/1v13d]ici[/url].
Le moteur FxEngine est aussi accessible, mais pour l'instant incomplet. A partir du moment où elles auront atteint un minimum de stabilité je publierai en tant que programme. N'hésitez pas à dire ce que vous en pensez !

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@ -53,12 +53,11 @@ double FE_sin(double angle)
#define sgn(x) (x>=0?x:-x)
static double matrice[4][4]=
static double matrice[3][3]=
{
{0,0,0,0},
{0,0,0,0},
{0,0,0,0},
{0,0,0,1}
{0,0,0},
{0,0,0},
{0,0,0}
};
void FE_calc(FE_point* point)
@ -68,31 +67,34 @@ void FE_calc(FE_point* point)
temp.y = point->real.y - FE_user.y;
temp.z = point->real.z - FE_user.z;
point->translated.x = (double)(matrice[0][0]*(double)temp.x + matrice[0][1]*(double)temp.y + matrice[0][2]*(double)temp.z);
point->translated.z = (double)(matrice[1][0]*(double)temp.x + matrice[1][1]*(double)temp.y + matrice[1][2]*(double)temp.z);
point->translated.y = (double)(matrice[2][0]*(double)temp.x + matrice[2][1]*(double)temp.y + matrice[2][2]*(double)temp.z);
point->rotated.x = (double)(matrice[0][0]*(double)temp.x + matrice[0][1]*(double)temp.y + matrice[0][2]*(double)temp.z);
point->rotated.z = (double)(matrice[1][0]*(double)temp.x + matrice[1][1]*(double)temp.y + matrice[1][2]*(double)temp.z);
point->rotated.y = (double)(matrice[2][0]*(double)temp.x + matrice[2][1]*(double)temp.y + matrice[2][2]*(double)temp.z);
//point->translated.x*=10;
//point->translated.y*=10;
point->translated.x*=64;
point->translated.y*=64;
point->rotated.x*=64;
point->rotated.y*=64;
point->translated.z=point->rotated.z;
if (point->translated.z>0)
{
point->translated.x/=point->translated.z;
point->translated.y/=point->translated.z;
point->translated.x=point->rotated.x/point->translated.z;
point->translated.y=point->rotated.y/point->translated.z;
}
else
{
point->translated.x*=10000*sgn(point->translated.z);
point->translated.y*=10000*sgn(point->translated.z);
point->translated.x=point->rotated.x*10000*sgn(point->translated.z);
point->translated.y=point->rotated.y*10000*sgn(point->translated.z);
}
(point->translated.x*1000)/point->translated.z;
(point->translated.y*1000)/point->translated.z;
point->translated.x+=63;
point->translated.y+=31;
}
// FIABLE
void FE_set_matrice(void)
{
const double A=FE_cos(FE_dv), B=FE_sin(FE_dv);
@ -104,20 +106,13 @@ void FE_set_matrice(void)
matrice[0][0]=C*E;
matrice[0][1]=-C*F;
matrice[0][2]=D;
//matrice[0][3]=0;
matrice[1][0]=BD*E+A*F;
matrice[1][1]=-BD*F+A*E;
matrice[1][2]=-B*C;
//matrice[1][3]=0;
matrice[2][0]=-AD*E+B*F;
matrice[2][1]=AD*F+B*E;
matrice[2][2]=A*C;
//matrice[2][2]=0;
//matrice[3][0]=0;
//matrice[3][1]=0;
//matrice[3][2]=0;
//matrice[3][3]=1;
}

View File

@ -8,7 +8,7 @@ struct FE_position
typedef struct FE_point FE_point;
struct FE_point
{FE_position real,translated;};
{FE_position real,translated,rotated};
void FE_calc(FE_point* point);

View File

@ -1,4 +1,5 @@
#include "face.h"
#include "texture.h"
#include "zbuffer.h"
#include <stdbool.h>
#include <gint/display.h>
@ -61,7 +62,6 @@ static bool get_x(int y, line const * segment, int * x)
}
void FE_draw_face(FE_face const * face)
{
if (sens_horaire(face)!=face->visible)
@ -84,43 +84,68 @@ void FE_draw_face(FE_face const * face)
if (cotes[0].no_line||cotes[1].no_line||cotes[2].no_line)
return;
const int xmin=min(face->s1->translated.x,min(face->s2->translated.x,face->s3->translated.x));
const int xmax=max(face->s1->translated.x,max(face->s2->translated.x,face->s3->translated.x));
const int ymin=max(min(face->s1->translated.y,min(face->s2->translated.y,face->s3->translated.y)),0);
const int ymax=min(max(face->s1->translated.y,max(face->s2->translated.y,face->s3->translated.y)),63);
const int xAB=face->s2->translated.x-face->s1->translated.x, yAB=face->s2->translated.y-face->s1->translated.y;
const int xAC=face->s3->translated.x-face->s1->translated.x, yAC=face->s3->translated.y-face->s1->translated.y;
const int xAB=face->s2->translated.x-face->s1->translated.x, yAB=face->s2->translated.y-face->s1->translated.y, zAB=face->s2->translated.z-face->s1->translated.z;
const int xAC=face->s3->translated.x-face->s1->translated.x, yAC=face->s3->translated.y-face->s1->translated.y, zAC=face->s3->translated.z-face->s1->translated.z;
const int diviseur_commun=(xAB*yAC-yAB*xAC); //(multiplier par 10000)
const int fact_1=(10000*yAC)/diviseur_commun, fact_2=(10000*xAC)/diviseur_commun;
const int fact_3=(10000*xAB)/diviseur_commun, fact_4=(10000*yAB)/diviseur_commun;
const int r_xAB=face->s2->rotated.x-face->s1->rotated.x, r_yAB=face->s2->rotated.y-face->s1->rotated.y;
const int r_xAC=face->s3->rotated.x-face->s1->rotated.x, r_yAC=face->s3->rotated.y-face->s1->rotated.y;
for (int ty=ymin; ty<=ymax; ty++)
const int r_diviseur_commun=(r_xAB*r_yAC-r_yAB*r_xAC);
const int r_fact_1=(10000*r_yAC)/r_diviseur_commun, r_fact_2=(10000*r_xAC)/r_diviseur_commun;
const int r_fact_3=(10000*r_xAB)/r_diviseur_commun, r_fact_4=(10000*r_yAB)/r_diviseur_commun;
for (int y=ymin; y<=ymax; y++)
{
// détermination du xmin et du xmax de la ligne
int tx1,tx2;
// tx1
for (int t=0;t<3;t++)
{if (get_x(ty,&cotes[t],&tx1)) break;}
{if (get_x(y,&cotes[t],&tx1)) break;}
for (int t=0;t<3;t++)
{if (get_x(ty,&cotes[t],&tx2)&&tx1!=tx2) break;}
{if (get_x(y,&cotes[t],&tx2)&&tx1!=tx2) break;}
const int txmin=max(min(tx1,tx2),0), txmax=min(max(tx1,tx2),127);
for (int tx=txmin; tx<=txmax; tx++)
for (int x=txmin; x<=txmax; x++)
{
int vx,vy,vz;
int xcalc=tx-face->s1->translated.x, ycalc=ty-face->s1->translated.y;
vx=(xcalc*fact_1-ycalc*fact_2)/1250;
vy=(ycalc*fact_3-xcalc*fact_4)/1250;
vz=face->s1->translated.z + (vx*cotes[0].dz + vy*cotes[1].dz)/8;
if (FE_zbuffer_set_dist(tx,ty,vz))
dpixel(tx,ty,3*FE_get_pixel(face->texturenum,vx,vy));
int xcalc,ycalc,vx,vy,vz,z,rx,ry;
// initialisation des variables temporaires au calcul de vx, vy
xcalc=x-face->s1->translated.x;
ycalc=y-face->s1->translated.y;
// calcul de vx,vy, et vz sans la déformation
vx=(xcalc*fact_1-ycalc*fact_2); // 0 <vx< 10_000
vy=(ycalc*fact_3-xcalc*fact_4); // idem
vz=face->s1->translated.z + (vx*zAB+vy*zAC)/10000;
// transformation
rx=x-63; // on determine le centre de l'écran comme le point X(63,31)
ry=y-31;
rx*=vz; // on annule la perspective
ry*=vz;
// deuxieme processus de calcul (avec déformation)
xcalc=rx-face->s1->rotated.x;
ycalc=ry-face->s1->rotated.y;
vx=(xcalc*r_fact_1-ycalc*r_fact_2);
vy=(ycalc*r_fact_3-xcalc*r_fact_4);
z=face->s1->translated.z + (vx*zAB+vy*zAC)/10000;
// Affichage du point
if (FE_zbuffer_set_dist(x,y,z))
dpixel(x, y, 3*FE_get_pixel(face->texturenum,vx/1250,vy/1250)); // 3* means cast to black and white, and vx,and vy casted between 0 and 7
}
}
@ -132,7 +157,4 @@ void FE_draw_face(FE_face const * face)
// soit diviseur_commun = (xAB*yAC-yAB*xAC)
// x=xAM*yAC/diviseur_commun-yAM*xAC/diviseur_commun
// y=yAM*xAB/diviseur_commun-xAM*yAB/diciseur_commun
}

View File

@ -12,8 +12,10 @@ int main(void)
{
init_controls();
dclear(C_WHITE);
FE_point point[4]={{10,0,0,0,0,0},{10,10,0,0,0,0},{10,0,10,0,0,0},{10,10,10,0,0,0}};
FE_point point[4]={{{10,0,0},{0,0,0}},{{10,10,0},{0,0,0}},{{10,0,10},{0,0,0}},{{10,10,10},{0,0,0}}};
FE_face face={&point[0],&point[1],&point[2],1,2};
FE_face face2={&point[3],&point[1],&point[2],0,2};
while (1)
{
FE_new_frame();
@ -28,6 +30,7 @@ int main(void)
}
}
FE_draw_face(&face);
FE_draw_face(&face2);
display_fps(100,56);
}
getkey();