add comments for FxEngine.h
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extern double FE_dh,FE_dv,FE_roulis;
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extern FE_position FE_user;
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/*** FE_new_frame()
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* This function displays las frame content and prepares the next frame
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* Then, you have to use this in that order :
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* while (1) {
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* FE_new_frame()
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* calculating...
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* displaying model
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* post rendering functions
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* }
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**/
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void FE_new_frame(void); // calls move function
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/** FE_get_fps_current()
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* return a fps number based on the last frame
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**/
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unsigned int FE_get_fps_current(void);
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/** FE_get_fps_min()
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* return minimal fps number since the addin started
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**/
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unsigned int FE_get_fps_min(void);
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/** FE_get_fps_max()
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* return maximal fps number since the addin started
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**/
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unsigned int FE_get_fps_max(void);
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char* FE_fps_get_history(void);
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/** FE_get_fps_history()
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* returns minimal, current and maximal fps number since the addin started
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* the type is a char* and the fps are set using its format : min/current/max
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**/
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char* FE_get_fps_history(void);
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#endif
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