change inclusions
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#include "FxEngine.h"
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#include <libprof.h>
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#include "coord.h"
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#include <stdbool.h>
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#include <gint/keyboard.h>
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#include <gint/clock.h>
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#include <gint/display.h>
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FE_position FE_user={0,0,0};
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double FE_dh,FE_dv,FE_roulis;
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@ -3,6 +3,11 @@
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#include "coord.h"
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#include "zbuffer.h"
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#include <libprof.h>
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#include <stdbool.h>
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#include <gint/keyboard.h>
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#include <gint/clock.h>
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#include <gint/display.h>
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/* Coordonnées de la caméra
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on utilise des double pour la direction
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