diff --git a/src/FxEngine/FxEngine.c b/src/FxEngine/FxEngine.c index 21e2939..7d2171d 100644 --- a/src/FxEngine/FxEngine.c +++ b/src/FxEngine/FxEngine.c @@ -1,16 +1,16 @@ #include "FxEngine.h" -FE_position FE_user={0,0,0}; -double FE_dh,FE_dv,FE_roulis; +FE_position FE_user = {0,0,0}; +double FE_dh, FE_dv, FE_roulis; -static double px,py,pz; // instance flottante des coordonnées des joueurs +static double px, py, pz; // instance flottante des coordonnées des joueurs -static uint32_t frame_interval=0, frame_interval_min=1000001, frame_interval_max=1; // in milliseconds -static bool loaded_before=false; +static uint32_t frame_interval = 0, frame_interval_min = 1000001, frame_interval_max = 1 ; // in milliseconds +static bool loaded_before = false; -static double dh_vel=0.05; -static double dv_vel=0.05; -static double roulis_vel=0.05; +static double dh_vel = 0.05; +static double dv_vel = 0.05; +static double roulis_vel = 0.05; static void FE_move() { @@ -97,7 +97,7 @@ void FE_new_frame() } -#define MICROSECOND = 1000000; +#define MICROSECOND 1000000 unsigned uint32_t FE_get_fps_current() {