#include "FxEngine.h" #include static int time_last_frame=0; static int frame_interval=0; void FE_new_frame() { // add frame changing -- with timeGR, wait answer on Planete Casio FE_move(); // Not implemented yet ! FE_zbuffer_clear(); // Not implemented yet ! dupdate(); dclear(); } static void FE_move() // call at each frame { // TODO with math functions, not implemented yet ! // TODO insert physical engine }