#ifndef FENG_H #define FENG_H #define FE_State bool #define FE_ACTIVE true #define FE_PASSIVE false #include "math/pos.h" #include "math/angle.h" class FxEngine // regroupement des fonctions { public: static void newFrame(); // reloads coords static void setState(FE_State state); static FE_Angle dh,dv; static FE_Position real; static int numPublicChange; private: static FE_Angle m_dh,m_dv; static FE_Position m_virt; static FE_State m_state; static int m_numChange; static void move(); // appelé à intervalles réguliers }; #endif