#include "texture.h" static unsigned char black[1]={255}; static unsigned char* textures[]={black}; static unsigned char sizes[2][]={{8,8}}; int FE_getPixelColor(int num, float x, float y) { if (y>1 || y<0 || x>1 || x<0) return -1; unsigned char texture=textures[num]; int ix=x*sizes[0][num], iy=y*sizes[1][num]; return (7-x%8 >>texture[(ix/8+iy*sizes[0][num])/8])&1); // à revoir }