#include "FxEngine.h" FE_Angle FxEngine::dh(0); FE_Angle FxEngine::dv(0); FE_Angle FxEngine::m_dh(0); FE_Angle FxEngine::m_dv(0); FE_Position FxEngine::real(0,0,0); FE_Position FxEngine::m_virt(0,0,0); FE_State FxEngine::m_state=FE_PASSIVE; void FxEngine::newFrame() { }