#include "coord.h" #include "angle.h" static float matrice[4][4]= { {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,1} }; void FE_calc() { transformed=original-real; // rotate } void FE_set_matrice(float dh, float dv, float roulis) { const float A=cos(dh), B=sin(dh); const float C=cos(dv), D=sin(dv); const float E=cos(roulis), F=sin(roulis); const float AD=A*D, BC=B*C; matrice[0][0]=C*E; matrice[1][0]=-C*F; matrice[2][0]=D; //matrice[3][0]=0; matrice[0][1]=BC*E+A*F; matrice[1][1]=-BD*F+A*E; matrice[2][1]=-B*C; //matrice[3][1]=0; matrice[0][2]=-AD*E+B*F; matrice[1][2]=AD*F+B*E; matrice[2][2]=A*C; //matrice[3][2]=0; //matrice[0][3]=0; //matrice[1][3]=0; //matrice[2][3]=0; //matrice[3][3]=1; }