#include "FxEngine.h" #include #include static uint32_t frame_interval=0; // in milliseconds static bool loaded_before=false; void FE_new_frame() { if (loaded_before) prof_leave(0); else { prof_init(1,0); loaded_before=true; } frame_interval=prof_time(0); prof_enter(0); // add frame changing -- with timeGR, wait answer on Planete Casio FE_move(); // Not implemented yet ! FE_zbuffer_clear(); // Not implemented yet ! dupdate(); dclear(); } int FE_get_fps() {return 1000/frame_interval;} static void FE_move() // call at each frame { // TODO with math functions, not implemented yet ! // TODO insert physical engine }