#include "coord.h" const double FE_PI = 3.141592653589793238462643383279; const double FE_2_PI = FE_PI * 2; const double FE_PI_SUR_2 = FE_PI / 2; static const int32_t precision=15; // précision (nombre obligatoirement impair) choisie de façon arbitraire static double reducted_cos(const double a) { double u= 1.0; const double a2 = a * a; for(int32_t p = precision; p>=1; p -= 2) u = 1 - a2 / (p * p + p) * u; return u; } // return a with -pi<=aFE_PI) a -= FE_2_PI; return a; } static double cos_recursive(double angle) { if (angle<0) return cos_recursive(-angle); if (angle>=FE_PI_SUR_2) return -reducted_cos(angle - FE_PI); return reducted_cos(angle); // OK } double FE_cos(double angle) { angle = FE_modulo_2pi(angle); return cos_recursive(angle); } double FE_sin(double angle) { return FE_cos(angle - FE_PI_SUR_2); } #define sgn(x) (x>=0?x:-x) static double matrice[3][3]= { {0,0,0}, {0,0,0}, {0,0,0} }; void FE_calc(FE_point* point) { static FE_position temp; temp.x = point->real.x - FE_user.x; temp.y = point->real.y - FE_user.y; temp.z = point->real.z - FE_user.z; point->rotated.x = (double)(matrice[0][0]*(double)temp.x + matrice[0][1]*(double)temp.y + matrice[0][2]*(double)temp.z); point->rotated.z = (double)(matrice[1][0]*(double)temp.x + matrice[1][1]*(double)temp.y + matrice[1][2]*(double)temp.z); point->rotated.y = (double)(matrice[2][0]*(double)temp.x + matrice[2][1]*(double)temp.y + matrice[2][2]*(double)temp.z); //point->translated.x*=10; //point->translated.y*=10; point->rotated.x *= 64; point->rotated.y *= 64; point->translated.z = point->rotated.z; if (point->translated.z>0) { point->translated.x = point->rotated.x / point->translated.z; point->translated.y = point->rotated.y / point->translated.z; } else { point->translated.x = point->rotated.x * 10000 * sgn(point->translated.z); point->translated.y = point->rotated.y * 10000 * sgn(point->translated.z); } // (point->translated.x*1000)/point->translated.z; // (point->translated.y*1000)/point->translated.z; point->translated.x+=63; point->translated.y+=31; } // FIABLE void FE_set_matrice(void) { const double A=FE_cos(FE_dv), B=FE_sin(FE_dv); const double C=FE_cos(FE_roulis), D=FE_sin(FE_roulis); const double E=FE_cos(FE_dh), F=FE_sin(FE_dh); const double AD=A*D, BD=B*D; matrice[0][0]=C*E; matrice[0][1]=-C*F; matrice[0][2]=D; matrice[1][0]=BD*E+A*F; matrice[1][1]=-BD*F+A*E; matrice[1][2]=-B*C; matrice[2][0]=-AD*E+B*F; matrice[2][1]=AD*F+B*E; matrice[2][2]=A*C; }