#include #include #include #include #include #include "FxEngine/FxEngine.h" #include "controls.h" int main(void) { init_controls(); dclear(C_WHITE); FE_point point[3]={{1,0,0,0,0,0},{1,1,0,0,0,0},{1,0,1,0,0,0}}; while (1) { FE_new_frame(); const double h=64+FE_cos(FE_dh)*64; dpixel(h,1,C_BLACK); reload_fps_displaying(); for (int i=0;i<3;i++) { FE_calc(&point[i]); dpixel(point[i].translated.x,point[i].translated.y,C_BLACK); } display_fps(100,56); } getkey(); return 1; }