#include "controls.h" #include #include #include #include #include "FxEngine/FxEngine.h" void init_controls() { dfont(&font_FxEngine); } static bool fps_visibility; static char fps[10]; void reload_fps_displaying() { sprintf(fps,"%d",FE_get_fps_current()); } void display_fps(int x, int y) { dimage(x,y,&img_fps); dtext(x+11, y+2, fps, C_BLACK, C_NONE); }