#include "texture.h" static unsigned char const blanc[8]={0,0,0,0,0,0,0,0}; static unsigned char const noir[8]={255,255,255,255,255,255,255,255}; // textures address unsigned char const * const FE_textures[2]={blanc,noir}; bool FE_get_pixel(int texture_num,int x, int y) { unsigned char* texture=FE_textures[texture_num]; return (1<<(7-x)&texture[y]); }