#include #include #include #include #include "FxEngine/FxEngine.h" int main(void) { dclear(C_WHITE); dtext(1, 1, "patience !", C_BLACK, C_NONE); char fps_ch[10]; while (1) { FE_new_frame(); FE_new_frame(); uint32_t fps=FE_get_fps(); dclear(C_WHITE); sprintf(fps_ch,"%d",fps); dtext(1, 1, fps_ch, C_BLACK,C_NONE); dupdate(); } dupdate(); getkey(); return 1; }