#ifndef FE_FACE_H #define FE_FACE_H #include "coord.h" #include "FxEngine.h" typedef struct FE_face FE_face; struct FE_face { FE_point *s1,*s2,*s3; bool visible; // true => clockwised int texturenum; }; void FE_draw_face(FE_face const * face); #endif