#include #include #include #include #include #include "FxEngine/FxEngine.h" #include "controls.h" int main(void) { init_controls(); dclear(C_WHITE); FE_point point[4]={{10,0,0,0,0,0},{10,10,0,0,0,0},{10,0,10,0,0,0},{10,10,10,0,0,0}}; while (1) { FE_new_frame(); reload_fps_displaying(); for (int i=0;i<4;i++) { FE_calc(&point[i]); if (point[i].translated.z>0) { dpixel(point[i].translated.x,point[i].translated.y,C_BLACK); } } display_fps(100,56); } getkey(); return 1; }