#include "texture.h" static unsigned char const blanc[8]={0,0,0,0,0,0,0,0}; static unsigned char const noir[8]={255,255,255,255,255,255,255,255}; // textures address unsigned char const * const FE_textures[2][8]= { {0,0,0,0,0,0,0,0}, // full white {255,255,255,255,255,255,255,255}, // full black }; bool FE_get_pixel(int num,int x, int y) {return (1<<(7-x)FE_textures[num][y]);}