#include "texture.h" // textures address unsigned char const FE_textures[2][8]= { {0,0,0,0,0,0,0,0}, // full white {255,255,255,255,255,255,255,255}, // full black }; bool FE_get_pixel(int num,int x, int y) {return ((1<<(7-x)) & (FE_textures[num][y]));}