1v13d/src/main.c

299 lines
7.5 KiB
C
Executable File

#include <gint/display.h>
#include <gint/timer.h>
#include <gint/keyboard.h>
#include <liblog.h>
#include <fxengine/model/bitmap.h>
#include <fxengine/model/vertex.h>
#include <fxengine/model/triangle.h>
#include <fxengine/model/object.h>
#include <fxengine/renderlist.h>
#include <fxengine/fxengine.h>
int callback(void)
{
fe_callback_start();
fe_draw();
dupdate();
ll_send("Rendered Image\n");
key_event_t event = pollevent();
int state=0;
while (event.type!=KEYEV_NONE)
{
if (event.key == KEY_F1)
state = 1;
event=pollevent();
}
if (state)
{
timer_pause(1);
ll_pause();
timer_start(1);
}
fe_callback_end();
return 0;
}
int main(void)
{
dclear(C_WHITE);
uint32_t color[32] =
{
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111
};
fe_bitmap * bmp = fe_bitmap_new(32, 32, color, 0, 0, 0);
fe_vertex v[3]=
{
{30,-10,-10},
{30,10,10},
{30,-10,10}
};
fe_object obj;
fe_object_init(&obj);
fe_object_set_vertex(&obj, v, 3, 0);
fe_triangle t[1]=
{
fe_object_getvx(&obj,0),
fe_object_getvx(&obj,1),
fe_object_getvx(&obj,2),
bmp, bmp,
0
};
fe_object_set_faces(&obj, t, 1, 0);
// Add object to list
fe_renderlist_add(&obj);
// Launch game timer at 40 FPS max
timer_setup(1, timer_delay(0, 25 * 1000), 0, callback, 0);
timer_start(1);
// Launch 3D renderer
fe_load();
// Free Data
return;
}
/*
#include <gint/display.h>
#include <gint/keyboard.h>
#include <gint/std/stdio.h>
#include <gint/std/stdlib.h>
#include <gint/clock.h>
#include <fxengine/camera.h>
#include <fxengine/object.h>
#include <fxengine/fxengine.h>
#include <liblog.h>
#include <fxengine.h>
int main(void)
{
ll_set_state(0);
ll_set_panic();
ll_send("Log Beginning\n");
dclear(C_WHITE);
uint32_t color[32] =
{
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111,
0b11111111111111111111111111111111
};
fe_texture_rich * bmp = fe_texture_new_rich(32, 32, color, 0, 0, 0);
fe_ivertex v[4]=
{
{
{30,-10,-10},
{0,0,0}
},
{
{30,10,10},
{0,0,0}
},
{
{30,-10,10},
{0,0,0}
}
};
fe_triangle triangle =
{
{
fe_object_get_vertex(&object, 0),
fe_object_get_vertex(&object, 1),
fe_object_get_vertex(&object, 2),
bmp,
0,
0
}
};
fe_object object; fe_object_init(&object);
fe_object_set_points(&object, &v, 3, 0);
fe_triangle triangle =
{
{
fe_object_get_vertex(&object, 0),
fe_object_get_vertex(&object, 1),
fe_object_get_vertex(&object, 2),
bmp,
0,
0
}
};
fe_object_set_faces(&object, &triangle, 1, 0);
fe_camera cam = {{20,20,0},{20,20,0},0,0,0};
int fps;
while (1)
{
int state=1;
key_event_t event = pollevent();
while (event.type!=KEYEV_NONE)
{
//ll_log(str);
if (event.key == KEY_LEFT)
cam.dh -= 0.01;
if (event.key == KEY_RIGHT)
cam.dh += 0.01;
cam.dh = fe_modulo_2pi(cam.dh);
if (event.key == KEY_UP)
cam.dv += 0.01;
if (event.key == KEY_DOWN)
cam.dv -= 0.01;
cam.dv = fe_modulo_2pi(cam.dv);
if (event.key == KEY_8)
{
cam.pos.x = cam.pos.x + (int32_t)(5*fe_sin(cam.dh));
cam.pos.y = cam.pos.y + (int32_t)(5*fe_cos(cam.dh));
}
if (event.key == KEY_2)
{
cam.pos.x = cam.pos.x + (int32_t)(5*fe_sin(cam.dh+pi));
cam.pos.y = cam.pos.y + (int32_t)(5*fe_cos(cam.dh+pi));
}
if (event.key == KEY_6)
{
cam.pos.x = cam.pos.x + (int32_t)(5*fe_sin(cam.dh+pi_sur_2));
cam.pos.y = cam.pos.y + (int32_t)(5*fe_cos(cam.dh+pi_sur_2));
}
if (event.key == KEY_4)
{
cam.pos.x = cam.pos.x + (int32_t)(5*fe_sin(cam.dh-pi_sur_2));
cam.pos.y = cam.pos.y + (int32_t)(5*fe_cos(cam.dh-pi_sur_2));
}
cam.dv = fe_modulo_2pi(cam.dv);
if (event.key == KEY_MENU)
return;
if (event.key==KEY_F1 && event.type==KEYEV_DOWN)
{
ll_pause();
}
event=pollevent();
}
fe_view_set(&cam);
fe_object_display(&object);
char str[300];
sprintf(str, "\nCamera Settings :\n>> x %d; y %d; z %d;\n>> dh %d; dv %d;\n",
cam.pos.x,
cam.pos.y,
cam.pos.z,
(int)(cam.dh*180/pi),
(int)(cam.dv*180/pi)
);
ll_send(str);
sprintf(str,"FPS=%d",fps);
dtext(1,1,str,C_BLACK,C_NONE);
fps=fe_display(0);
}
return 1;
}
*/