1v13d/src/FxEngine/zbuffer/zbuffer.h

20 lines
519 B
C++

#ifndef FE_ZBUFFER
#define FE_ZBUFFER
// nouveuaté ! le zbuffer occupe tout l'écran, le rendu 3d offre donc de meilleures possibilités
#define FE_ZB_SIZE_X 128
#define FE_ZB_SIZE_Y 64
class FE_ZBuffer
{
public:
static void clear(); // does not really clear the zbuffer, but changes encoding sign for the next frame ** on 1st frame, allocates data
static bool setDist(int x, int y, int dist); // if you are allowed to draw the pixel on vram
private:
static unsigned short* m_data;
static int m_sign;
}
#endif