Jeu de FPS en multijoueur. Voir la description sur planete casio
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#include "zbuffer.h"
#include <stdint.h>
#include <stdbool.h>
#include <gint/display.h>
#include <gint/std/stdio.h>
#include <gint/std/stdlib.h>
#include <gint/keyboard.h>
#include <gint/dma.h>
#include <gint/hardware.h>
/* size_uint32
taille du zbuffer exprimée en uint32_t
utile pour l'effacement du zbuffer sur sh3 */
static const uint32_t size_int32 = FE_ZB_SIZE_X*FE_ZB_SIZE_Y;
/* size_char
taille du zbuffer exprimée en octets
utile pour malloc */
static const uint32_t size_char = size_int32*sizeof(int32_t);
/* size_char
taille du zbuffer exprimée en octets
utile pour le DMA */
static const uint32_t size_blocks = size_char/32;
// buffer situe a la fin de la RAM
static const int32_t *address = (void *)0x88080000 - size_char;
#include <gint/defs/attributes.h>
GALIGNED(32) GSECTION(".rodata") static const int32_t clearval[8]={3000,3000,3000,3000,3000,3000,3000,3000};
void FE_zbuffer_clear()
{
if (isSH3())
{ // effacement CPU
uint_fast16_t indice;
for (indice = 0; indice < size_int32; indice ++)
address[indice] = clearval[0];
}
else
{ // effacement DMA
dma_transfer(0, DMA_32B, size_blocks, &clearval, DMA_FIXED, address, DMA_INC);
}
}
void FE_start_rendering()
{
if (!isSH3())
dma_transfer_wait(0);
}
bool FE_zbuffer_set_dist(int32_t x, int32_t y, int32_t dist)
{
x %= FE_ZB_SIZE_X;
y %= FE_ZB_SIZE_Y;
const uint32_t indice = x * 64 + y;
if (address[indice]>dist && dist>0)
{
address[indice] = dist;
return true;
}
else
return false;
}