255 lines
6.5 KiB
C
255 lines
6.5 KiB
C
/*
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#include <gint/display.h>
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#include <gint/keyboard.h>
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#include <gint/std/stdio.h>
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#include <gint/std/stdlib.h>
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#include <gint/clock.h>
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#include <fxengine/point.h>
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*/
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/*
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int main(void)
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{
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//init_controls();
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dclear(C_WHITE);
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fe_integer_point point[4]={{{10,0,0},{0,0,0}},{{10,10,0},{0,0,0}},{{10,0,10},{0,0,0}},{{10,10,10},{0,0,0}}};
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//FE_face face={&point[0],&point[1],&point[2],1,2};
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//FE_face face2={&point[3],&point[1],&point[2],0,2};
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while (1)
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{
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//FE_new_frame();
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dclear(C_WHITE);
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//reload_fps_displaying();
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for (int i=0;i<4;i++)
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{
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fe_point_translate(&point[i]);
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if (point[i].translated.z>0)
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{
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dpixel(point[i].translated.x,point[i].translated.y,C_BLACK);
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}
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}
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dupdate();
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//FE_draw_face(&face);
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//FE_draw_face(&face2);
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//display_fps(100,56);
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}
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getkey();
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return 1;
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}
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*/
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#include <gint/display.h>
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#include <gint/keyboard.h>
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#include <gint/std/stdio.h>
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#include <gint/std/stdlib.h>
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#include <gint/clock.h>
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#include <fxengine/camera.h>
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#include <fxengine/object.h>
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#include <fxengine/fxengine.h>
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#include <liblog.h>
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int main(void)
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{
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fe_custom_panic();
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//init_controls();
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dclear(C_WHITE);
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//render_integer_point point[4]={{{10,0,0},{0,0,0}},{{10,10,0},{0,0,0}},{{10,0,10},{0,0,0}},{{10,10,10},{0,0,0}}};
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//FE_face face={&point[0],&point[1],&point[2],1,2};
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//FE_face face2={&point[3],&point[1],&point[2],0,2};
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uint32_t color[32] =
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{
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0b11111111111111111111111111111111,
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0b11111111111111111111111111111111,
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0b11111111111111000000000000000011,
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0b11111111111111000000000000000011,
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0b11111111111111000000000000000011,
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0b11111111111111000000000000000011,
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0b11111111111111000000000000000011,
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0b11111111111111000000000000000011,
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0b11111111111111000000000000000011,
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0b11111111111111000000000000000011,
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0b11111111111111000000000000000011,
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0b11111111111111000000000000000011,
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0b11111111111111000000000000000011,
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0b11111111111111000000000000000011,
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0b11000000000000000000000000000011,
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0b11000000000000000000000000000011,
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0b11000000000000000000000000000011,
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0b11000000000000000000000000000011,
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0b11000000000000000000000000000011,
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0b11000000000000000000000000000011,
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0b11000000000000000000000000000011,
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0b11000000000000000000000000000011,
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0b11000000000000000000000000000011,
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0b11000000000000000000000000000011,
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0b11000000000000000000000000000011,
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0b11000000000000000000000000000011,
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0b11000000000000000000000000000011,
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0b11000000000000000000000000000011,
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0b11000000000000000000000000000011,
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0b11000000000000000000000000000011,
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0b11111111111111111111111111111111,
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0b11111111111111111111111111111111
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};
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fe_texture_rich * bmp = fe_texture_new_rich(32, 32, color, 0, 0, 0);
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//fe_texture_debug(bmp);
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fe_ivertex v[4]=
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{
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{
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{300,-100,-100},
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{0,0,0}
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},
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{
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{30,100,100},
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{0,0,0}
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},
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{
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{300,-100,100},
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{0,0,0}
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},
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{
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{300,100,-100},
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{0,0,0}
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}
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};
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fe_object object;
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fe_object_init(&object);
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fe_object_set_points(&object, &v, 4, 0);
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fe_triangle triangle =
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{
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{
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fe_object_get_vertex(&object, 0),
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fe_object_get_vertex(&object, 1),
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fe_object_get_vertex(&object, 2),
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bmp,
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1,
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0
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},
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{
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fe_object_get_vertex(&object, 0),
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fe_object_get_vertex(&object, 1),
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fe_object_get_vertex(&object, 3),
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bmp,
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0,
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0
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}
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};
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fe_object_set_faces(&object, &triangle, 2, 0);
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bool state=1;
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//fe_object_debug(&object);
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fe_camera cam = {{0,0,0},{0,0,0},0,0,0};
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while (1)
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{
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label:;
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key_event_t event = pollevent();
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if (event.type!=KEYEV_NONE)
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{
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//ll_log(str);
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if (event.key == KEY_LEFT)
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cam.dh -= 0.01;
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if (event.key == KEY_RIGHT)
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cam.dh += 0.01;
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cam.dh = fe_modulo_2pi(cam.dh);
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if (event.key == KEY_UP)
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cam.dv += 0.01;
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if (event.key == KEY_DOWN)
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cam.dv -= 0.01;
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cam.dv = fe_modulo_2pi(cam.dv);
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if (event.key == KEY_8)
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{
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cam.pos.x = cam.pos.x + (int32_t)(5*fe_sin(cam.dh));
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cam.pos.y = cam.pos.y + (int32_t)(5*fe_cos(cam.dh));
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}
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if (event.key == KEY_2)
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{
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cam.pos.x = cam.pos.x + (int32_t)(5*fe_sin(cam.dh+pi));
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cam.pos.y = cam.pos.y + (int32_t)(5*fe_cos(cam.dh+pi));
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}
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if (event.key == KEY_6)
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{
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cam.pos.x = cam.pos.x + (int32_t)(5*fe_sin(cam.dh+pi_sur_2));
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cam.pos.y = cam.pos.y + (int32_t)(5*fe_cos(cam.dh+pi_sur_2));
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}
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if (event.key == KEY_4)
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{
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cam.pos.x = cam.pos.x + (int32_t)(5*fe_sin(cam.dh-pi_sur_2));
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cam.pos.y = cam.pos.y + (int32_t)(5*fe_cos(cam.dh-pi_sur_2));
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}
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cam.dv = fe_modulo_2pi(cam.dv);
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if (event.key == KEY_EXIT)
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break;
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if (event.key==KEY_F1 && event.type==KEYEV_DOWN)
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state = !state;
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goto label;
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}
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fe_view_set(&cam);
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fe_object_display(&object);
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char str[1000];
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/* sprintf(str, "S1 %d %d %d",
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fe_object_get_vertex(&object, 0)->x,
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fe_object_get_vertex(&object, 0)->y,
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fe_object_get_vertex(&object, 0)->z);
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fe_log(str);
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sprintf(str, "S2 %d %d %d",
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fe_object_get_vertex(&object, 1)->x,
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fe_object_get_vertex(&object, 1)->y,
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fe_object_get_vertex(&object, 1)->z);
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fe_log(str);
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sprintf(str, "S3 %d %d %d",
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fe_object_get_vertex(&object, 2)->x,
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fe_object_get_vertex(&object, 2)->y,
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fe_object_get_vertex(&object, 2)->z);
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*/
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sprintf(str, "Camera Settings :\n>> x %d; y %d; z %d\n>> dh %d; dv %d",
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cam.pos.x,
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cam.pos.y,
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cam.pos.z,
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(int)(cam.dh*180/pi),
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(int)(cam.dv*180/pi)
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);
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ll_log(str);
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if (state)
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{
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fe_display(1);
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}
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else
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{
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fe_update(1);
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ll_display_log();
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}
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}
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return 1;
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}
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