1v13d/src/FxEngine/texture.h

15 lines
280 B
C

#ifndef FE_TEXTURE_H
#define FE_TEXTURE_H
#include <stdbool.h>
#define FE_WHITE 0
#define FE_BLACK 1
// textures : 8x8
// du bon vieux bitmap monochrome, la routine quoi ^^
extern unsigned char const FE_textures[][8];
bool FE_get_pixel(int texture_num, int x, int y);
#endif